Hello everyone, I'm publishing a dev log for this month with an important info!
New job
I finished my job at the university last month. I should have a new job in the following weeks.
But, this job will be a full-time one. I found out part-time is hard/impossible to find in my country in my domain.
Everyone wants to hire you for endless contracts at full-time (which is good, but not what I needed).
But there is something cool about this job. In 2 years, I will be allowed to turn it into a stable part-time job. Therefore, it will ensure I can both live and work on my company. So that's a good point.
Of course, it means **AIdventure's development will SLOW DOWN** until that time. Because of it, I will be focusing on small tasks and don't implement new features, *small tasks* like quality of life (QoL), text to speech, bug fixes, auto-translation, that kind of stuff.
So, AIdventure should still get better, but without anything significant change.
Epic game release and adult content :O (Click bait)
I first planned to release AIdventure on Epic the 1st May, but it was impossible because I forgot I had
NSFW AIs downloadable, and Epic doesn't accept adult games. So it delayed the launch.
But, good point is, I will soon publish a SFW version on Itch as well, in case parents want to show this
game to their kids.
Experimental version available
As I said, I will focus on QoL improvements and bug fixes.
You can see on this graph all my tasks organized by area.
As you can see, I have much to do!
I'm going to publish it as often as I can in the experimental branch on Steam. Don't hesitate to try it and give me feed back about the changes!
Thank you for reading this report :).
See you next time.