*Ding!* One short but juicy new update coming right up!
A few weeks ago, we revealed IA!'s awesome new logo and rebranded profile right here on IndieDB, and included two in-game screenshots to show you the progress our artists have been making thus far.
On that same note, we have a handful of props and modular assets they've created that we'd like to share with you today. While you may have already noticed a few of these scattered around the level we showcased last time, most of them are used in a different section of the same mountain-based level (the mining area).
Our new approach to level design (i.e. large open areas instead of narrow corridors and small rooms) may seem like a lot more work for our artists, but since most of our assets are designed to be easily reusable, the number of unique ones that need to be created isn't insanely high!
Speaking of level design, we're currently putting the finishing touches on the first of two Spotlight blog entries describing how and why areas are constructed in layers. We plan to release part one in the next few weeks alongside a few new IA! music tracks you'll absolutely love, so be sure to check back soon.
In the meantime, remember to leave us your feedback on the images we've included above and to drop by our community forums to take part in this month's Ask the Team! event. Until next!
Want to work on an awesome project with a fun, talented, experienced and insanely dedicated team? Why not join us! If you believe you have what it takes, read the posted information about our openings and send us a message; we'd love to hear from you!
Got any screenshots of how the players/people will look like next?
Otherwise, this looks as if it's coming along really nicely.
Hey MattyG - We'll have a few concepts of GPs/OP Units soon!
Looks very nice. Can't wait for the level spotlights.
I love them all except the Industrial Prefab. That is just....
Perhaps the colours are a bit too flat on that one?
Will the mining laser or industrial vehicle be used in gameplay? for example turing on the industrial vehicle and having it smash into a building to gain access.
Probably not by GPs, but the Mining Laser could be used by the OP as part of the Traps feature.