• Register
Post article RSS Latest Articles
Dev Blog 6

Dev Blog 6

Major Alvega: Times Of Trouble

This week we bring you the complete blockout of our game!

National Farm Devblog #5 - More Detailed Concept Art

National Farm Devblog #5 - More Detailed Concept Art

National Farm

In this devblog we showcase more of our concept art

Animations

Animations

Off Road Racing

In this post I will explain what animations I implemented and how.

UpRising - DevLog #4

UpRising - DevLog #4

UpRising

In this DevLog we will talk about the enemy AI and a little about the game design decisions behind the game.

BloodDome99 Releases Content Update Trailer, 20% Off Sale Planned

BloodDome99 Releases Content Update Trailer, 20% Off Sale Planned

BloodDome99

BloodDome99 Releases Content Update Trailer, 20% Off Sale Planned for Endless Replayability Fest in May.

DD#168 Civilization and Barbarism

DD#168 Civilization and Barbarism

[Neolithic]To the End

Summary of Week 167 1, Turned toilets into furniture that you can deploy anywhere. 2, You can now force your teammates to make poop in a toilet. With...

Something's Brewing in the Abbey #107

Something's Brewing in the Abbey #107

Ale Abbey - In Hops we Trust

Your weekly update on all things Ale Abbey, our upcoming Monastery Brewery tycoon!

v0.3.29a - Gameplay, UI/UX Improvements and More

v0.3.29a - Gameplay, UI/UX Improvements and More

Hours After Midnight

Welcome to Hours After Midnight v0.3.29a patch. List of changes: Added Tooltips. Added Hardmode. Update for Gamemodes. Update for Leaderboard/Scoring...

#3 Essence of the Past Devlog - Detailed Sketches and Spec-Sheet

#3 Essence of the Past Devlog - Detailed Sketches and Spec-Sheet

Essence of the Past

3rd article about our in development game, Essence of the Past.

Fixed version of Cubix (Ofihombre)

Fixed version of Cubix (Ofihombre)

Cubix (Ofihombre)

A fixed and enhanced edition of one of the first Ofihombre games after 9 years.

Dev Journal #3 - Player-Based Changes

Dev Journal #3 - Player-Based Changes

Space Prison

Read more about the changes we made thanks to our community!

DevLog #3: Programming is Fun (we promise)

DevLog #3: Programming is Fun (we promise)

Dev In The Room

Furthering the Development process, we talk about implementing mechanics and the process of developing a game testing session.

Letters & Legends - sourcing the art and sounds

Letters & Legends - sourcing the art and sounds

Letters & Legends

Making a game look and sound right is difficult, especially if – like me – you aren’t a natural artist or musician. But the look of Letters & Legends...

SeaPort Tycoon #16 Update - Optimize-Test-Repeat!

SeaPort Tycoon #16 Update - Optimize-Test-Repeat!

SeaPort Tycoon

SeaPort Tycoon moves on! Today's update #16 is dedicated to optimizing and minor visual changes. Enjoy and don't forget to wishlist the game on Steam...

Jumpy Jumptime´s Official Website Is Online!

Jumpy Jumptime´s Official Website Is Online!

Jumpy Jumptime, A Unreal Engine 5 Based Jump and Run, Platformer and Puzzle Game

Creating a website for my game Jumpy Jumptime is mandatory. Find out in this article how I created the website and where you can find it!

Season 1 kicking off tomorrow

Season 1 kicking off tomorrow

Mercatorio

Regional markets makes it easier to find counter-parties for buying or selling ships and carts. Also, season 1 will have bees.

Switch, PlayStation and Mac Release on May 9

Switch, PlayStation and Mac Release on May 9

Imagine Earth

Set in the not-so-distant future of 2084, Imagine Earth envisions a universe where the player, as a space colony manager, must head out into the cosmos...

Weekly Update, Article #2

Weekly Update, Article #2

Hookintale

Hookintale is a single-player game, focused on challenging the players through platforming puzzles. The game starts in a fantasy themed magical forest...

Full release on May 2!

Full release on May 2!

Great Houses of Calderia

We’re fast approaching the end of Early Access, here’s what’s to come and everything that was accomplished.

DeliSpace - Take it easy! v.0.5 Update

DeliSpace - Take it easy! v.0.5 Update

DeliSpace

Life gets easier: self healing packages, NEW (easier) LEVEL, QoL changes.

DevLog #5 - Game's Spec-sheet and Art Progress!

DevLog #5 - Game's Spec-sheet and Art Progress!

Plaguebound

In this week's DevLog we will show you our game's spec-sheet and also the continuous art progress that has been made since last time.

Presenting our game

Presenting our game

Lost Chambers of Giza

First presentation of our game Lost Chambers of Giza.

Dev Log 1 | The Shaping of Flopsy Ana

Dev Log 1 | The Shaping of Flopsy Ana

Flopsy Ana

From the raw idea to shaping it into pre-production, in this article the first stages of developing Flopsy Ana is going to be laid out to you.

DevLog update

DevLog update

The library of babel : The game

In this article, we will talk about all the stuff we have been working on for the past few weeks and how the team is feeling about it.

Devlog No.2 - My Rosemary

Devlog No.2 - My Rosemary

My Rosemary

For this one, we'll be talking more about the main concepts we'll be delving into for our first prototype. Main mechanics are reserved for the next DevLog...

Morels: The Hunt 2 is Officially Released on Steam!

Morels: The Hunt 2 is Officially Released on Steam!

Morels: The Hunt 2

We are extremely excited to announce that Morels: The Hunt 2 is officially live and released on Steam!

'Soul of Azores' is progressing! — Devlog #2

'Soul of Azores' is progressing! — Devlog #2

Soul of Azores

'Soul of Azores' is progressing! — Another devlog to share the progress we made!

Pirratas official web page launched

Pirratas official web page launched

Pirratas Squeak's Vengeance

Embark on the Majestic Wind to help Squeak to find revenge from the evil Emperor and free our pirat friends subjugated to the desires from King Rick O'Cheese...

Fruits of the First Wave

Fruits of the First Wave

Comando Rio

On April 15th, the First Wave of Support among Call of Duty Rio players ended, we already have results to show.

Devlog 6 - Party Selection

Devlog 6 - Party Selection

Echoes in the Deep

A devlog on the flow we've implemented for party selection, the different iterations we made in this UI, and how it will tie into our MVP. We conclude...

Run giveaway RSS Daily Giveaway
Redacted Genome

Redacted Genome

21 steam keys