• Register
Post article RSS Articles

Hey Everyone,

It has been one year since we started developing No Man's Land.

The game has gone through many changes, ups, downs, and fine-tuning throughout the year.We originally started with a small team of artists that grew to extend into friends with talents in music, writing, editing, and programming.

Our original idea was to create something simple enough that we could finish and polish, but most importantly was fun! We really wanted to take our strengths as visual artists and create an interesting world with unique characters that fit into a Steampunk WW1 setting. I believe we have succeeded in bringing our vision to life through our art.

However, through development all of our programmers have found work at other studios shortly after they started work on our project. Needless to say, these have been roadblocks that have really pushed us back.

We are Indie. Our budget is non-existent. We work on games on our own time and with our own money. We do not take a paycheck for working on this game or any of our projects. Everything we have put into our business is out of pocket. We are passionate about art, games, and putting our skills to the test to make something people will enjoy and wouldn’t dream about doing anything else.

But, games are not just about art. They require massive technical work and skills, which we just don't have at the moment.

This means that we will unfortunately be putting No Man's Land on hold until we can either raise funds to hire a full time programmer, or find someone willing to join us pro-bono.

Until that day we will continue to develop small ideas on our own and see where they take us, as well as continuing to do freelance artwork for other people's amazing projects. We will always be passionate about games, but art is really where we thrive.

Thank you all for your continued support and interest in Black Howler Studios and No Man's Land. If you would like to hire us to create art for your project or think you would be a good fit to join our
team as a programmer we are always available at:

BlackHowlerStudios@Outlook.com

Best Regards,

Black Howler Studios

Alpha Gameplay Footage!

Alpha Gameplay Footage!

News

In this update we reveal some gameplay for No Man's Land! As well as new art, a story teaser trailer, and dev notes!

Casual Connect Notes and Feedback

Casual Connect Notes and Feedback

News 2 comments

In this update, we feature all the notes we got from showing our game at the Indie Prize showcase at casual Connect, as well as what we are working on!

Dev Update #7 - Tanks, Stormtroopers, and Casual Connect

Dev Update #7 - Tanks, Stormtroopers, and Casual Connect

News

3D model of a new tank, concept of the German unique infantry unit, new features implemented, and more!

Dev Update #6 - Belgian Concept Art + New Unit

Dev Update #6 - Belgian Concept Art + New Unit

News 3 comments

In this update we show Concept Art for all of the unique units for Belgium, as well as a finished 3D model for the Riot Shield Grunt.

RSS Files
No Man's Land Main Theme

No Man's Land Main Theme

Music

This track was created by Justin Jennings and Dustin Elrod for Black Howler Studios and the game No Man's Land.

No Man's Land Demo

No Man's Land Demo

Demo

The demo is 207 MB in size and offers two missions from No Man´s Land.

Post comment Comments  (0 - 10 of 43)
Guest
Guest

This comment is currently awaiting admin approval, join now to view.

ChadaFACE
ChadaFACE

Can you NOT have everything resemble bugs and insects?

Reply Good karma Bad karma-1 votes
Corrupted1
Corrupted1

you don't like it then get lost

Reply Good karma Bad karma+3 votes
VincentVanHoof Creator
VincentVanHoof

Only a couple of the concepts are insect inspired. Most units are based heavily on real life WW1 vehicles and soldiers.

Reply Good karma+5 votes
Templarfreak
Templarfreak

Wait, why did you change the name?...

I really liked the name Iron Star, it really fits the steampunk style...

Reply Good karma Bad karma+3 votes
VincentVanHoof Creator
VincentVanHoof

We mainly changed the name because we felt like it didn't really describe the game. We feel Iron Star was a bit too abstract, and that No Man's Land is a strong reference to an actual WW1 term and really describes what the battlefield of the game is.

We know changing the name isn't ideal, so we apologize if you liked the Iron Star name. But we feel like it will be a positive change in the long run.

We hope you understand!

Reply Good karma+4 votes
Dutcher
Dutcher

i love it that you put belgium in the game :)

Reply Good karma Bad karma+4 votes
VincentVanHoof Creator
VincentVanHoof

Thank you!

Yeah, we think Belgium deserves some more love then it usually gets in games.

Reply Good karma+3 votes
Silver8848
Silver8848

Hey you guys have i missed anything any downloads yet just wondering because i have been kind of off the map lately so i dont know if you guys have released anything yet but again loving the game art work it looks absolutely gorgeous and quick suggestion/question adding a local multiplayer would be fun or adding a multiplayer period would be fun but keep up the work you guys everything looks great

Reply Good karma Bad karma+2 votes
VincentVanHoof Creator
VincentVanHoof

Hey Silver8848,

We are still working on getting a public demo out. We are working on adding more units, defenses, and research options for everyone to play with.

And Multiplayer is one of our main focuses! We definitely want people to be able to play against their friends and others online.

Reply Good karma+2 votes
Silver8848
Silver8848

Thank you for the update greatly appreciate it

Reply Good karma Bad karma+2 votes
VincentVanHoof Creator
VincentVanHoof

No problem!

Reply Good karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

X

Latest posts from @howlerstudios

Come check us out and play No Man's Land at the Seattle Indie Expo today! #SIX #Indie #Gamedev #Seattle T.co

Sep 1 2014

3D model of the Anti-Air Cannon. This defensive building will take out enemy air units with ease. #Gamedev #Indie T.co

Aug 29 2014

Concept for a new tower in No Man's Land, the Sniper Nest! It will be very effective against enemy infantry. #Gamedev T.co

Aug 27 2014

RT @sixatpax: Command steampunk armies at #SIX4 in NO MAN'S LAND, a tower defense game by @HowlerStudios. Bit.ly T.co

Aug 13 2014

Some steampunk styled portraits of the Black Howler team that is working on No Man's Land. Just for fun! #gamedev T.co

Aug 11 2014

Hey Everyone, Check out our news update which features gameplay footage from No Man's Land! #Indie #Gamedev Indiedb.com

Aug 2 2014

Illustration of the Belgian unique infantry, the Brewster in No Man's Land. #Gamedev #Indie #Art #Illustration T.co

Jul 31 2014

Check out our news update about our experience at #CasualConnect! #Indie #Gamedev @IndieDB IndieDB.com T.co

Jul 27 2014