Descent-like tunnel flying fps with 6 degrees of freedom. Added level-up system which gives new weapons and upgrades. Also new maps, enemies and more.
Project Ascent 2019-06-20 notes
Tech points
There are now collectable Tech Points in levels. Gain a Tech Level after collecting some amount of Tech Points.
Tech Levels unlock new weapons or upgrade existing weapons to more powerful versions.
There are about 3-6 points to be found in each level.
Enemy AI
Enemies can now have multiple weapons and a couple of different ways to use them:
- Always fire all weapons when off cooldown (can have separate cooldowns)
- Sequence for firing weapons:
- E.g. shoot lasers 3 times > shoot rockets > shoot plasma > repeat from start
- Can have both a sequence of weapons and some weapons which fire always
Enemies
New attack type on some enemies:
- Orange Orbs: fire a burst of slow-moving orange orbs with a wide spread.
Added [Destroyer] miniboss enemy
Sounds
Added looping sounds for player hover, move, and turbo
Added death sound
Tech points also have sounds
Melee enemies have a new sound on aggro
Performance
Disabled navigation blocking from doors. Adjusting the 3D navigation grid caused severe FPS drops when doors were opened the first time, and was kinda pointless anyway.
Other
2 new maps, adjusted some weapons and enemies etc.