In this game i made advanced physics for props and for bullets
For example any weapon is have personal settings + randomization settings for bullet, for example bullets from SMG is have a big speed and small drag, this bullets is have a big kinetic energy on large distance, after impact the bullets can reflect from surface. Bullets from shotgun is have a big damage but lose all energy on large distance.
And i made interested moment with grenades - the grenades spawn sheels after explode, and this shells can kill someone. It was very interested for me
The shaders in the game has been made in amplify shader editor
Level design & physics
In this game i made advanced physics for props and for bullets
Posted by almgp on