Hello!
These are the things that were added to the game during this week:
Electromagnets
They can be activated by the objects that are linked to them (Buttons, Levers, Lasers ...etc.) and they attract all iron objects.
Cutters
New programmable objects that can be attached to wooden planks of various shapes and sizes and cut through them when activated.
Here are some examples of how they could be used in the future puzzles:
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Looks cool, but do you think with so many mechanics it might be difficult to put together consistant level designs?
I disagree, would't it add variety?
Hi!
I still need to add some more design elements because levels feel pretty empty. I will have to think it through and try out some possibilities but it should be manageable.
Seems extremely promising :)
I think the game mechanics are all pretty cool, it also looks really nice and polished but the problem that comes to mind is getting all those mechanics to work together seemlessly so it doesn't look like a giant tech demo.