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Novus Inceptio is a survival RPG set to our planet, but far in the future. Despite of the fact that the game is labeled as a survival game, it is not a typical survival challenge type of a game.

DIFFERENT POINT OF VIEW ON A SURVIVAL GAME
Do not expect a typical survival challenge game, because survival elements are slightly at the background. On one hand, it is necessary to cover basic needs to survive, but these activities are not to bother you a lot, they rather intensify the world atmosphere. On the other hand, it is not difficult to get killed or to die as a result of some kind of injury.

THE WORLD IS NOT JUST A DEAD BACKGROUND
You can interact with nearly everything from the surface of the ground, bushes, trees, to your own buildings. In the game, no plant serves just as a decoration – would you like to pick up mushroom and eat it? Go ahead, nothing stops you. Even ordinary tree does not serve only as a source of wood, but offers other materials, too (bark, leaves, branches, resin etc.).

LIVELY RELAXING ENVIRONMENT
The game contains environment with natural time flow, following daily cycle and being affected by weather changes. If you stop for a moment and listen to the sounds of the nature you would recognize in which direction a wolf is hunting, you could feel the wind taking off, or you could just let yourself go while listening to atmospheric music and you could calmly relax listening to the whisper of leaves and the wind.

COMPLEX CRAFT SYSTEM
The game craft system is based on very difficult internal logic which requires individual production of every single part of the final product. As a reward for such game mechanics you get unique items, spiced with material bonuses, e.g. it is really important whether you craft from oak or pine wood. The game also offers an option of the craft system for those who don´t want to dive in tables and calculations.

MATERIAL BONUSES
The game contains a unique system of resources heredity which is used during crafting. Therefore it is possible to craft unique items with specific characteristics which happens because of the craft complexity.

UNLIMITED CHARACTER OPTIONS
The game allows natural character development. Only personal attributes, which you use, are enhanced. You have free hands to create a mix of specialization which you truly enjoy. You don´t have to think even before the beginning of the game about choosing a proper race or profession – character attributes are automatically adjusted according to frequent character activities.

CHARACTER AGEING

Yes, during playing your character gets older and can eventually die of age and therefore can move one generation further. The ageing system is our specific system of character level up. The age are experience points and a generation is a level. You dont´t have to be afraid of ageing, because it is natural way to level up, which brigs you bonuses and even better attributes.

BUILDING SYSTEM

Thanks to modular system, while building your new home, the only limiting factor is your creativity (and if not, you can always use ready-made houses). The difference in our system is in the builning process. First, you take your time and plan, only when you are ready, you start gathering material and finally build your dream house.

FARMING

You can build a farm around your house and grow plants needed for cooking a good quality meal or plant your own wood and bring some exotic plants from different biomes to your home.

ANOMALIES

In the world, there are many portals to different dimensions or times. In anomalies you can come across some unique rewards, but primarily you can learn new craft recipes which are essential for any crafting. But it is vital to pay attention to any danger hidden in those portals.

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Hello everyone,

it is amazing how time flies. It considers that it is only a few days when we launched our game into "early access" here on Steam. It was precisely October 5, 2015 at 18:00 CEST time.

For us it was a huge step and full year brought us many new experiences and knowledge. We were trying to bring new things to the game, and most importantly repair and upgrade basic game elements and logic. But we not fulfilled everything we wanted - unfortunately such is the development and priorities change with regard to your requirements and weaknesses in the game that surfaced. All in all it was a very hard work year and subsequent years are ahead of us.

We thank you very much everyone for your patronage, support and most importantly patience!

The first anniversary of our little we prepared a smaller event.

Event will last until the end of the week - it may be extended until 12 October 2016 (according to the interests of players).

During this event you can get:A unique achievement for playing Novus Inceptio during this event.
Unique in-game item (a statue for our 1st anniversary - a unique achievement, representing this gift) - it is necessary to write in in-game chat this command " /reward " ( without the quotes, but with a slash )
During the whole event is raised skill up 2x

We hope that you will be delighted and will remain loyal to our game.

We thank you!



Below is a detailed description of the update:

1st Anniversary

  • Special unique sculpture as a reward for players (for players who play the game during the event)
  • Special unique achievements for the players as a reward (for players who play the game during the event)
  • The reward for the players in the form of in-game money (for players who play the game during the event)
  • During this event Increased the skill up 2x


Gameplay changes

  • Revaluation of all items in the game (preparing for the new trade terminal.).
  • Wipe all the player's money (preparing for the new trade terminal.).
  • Added crude ax - easier to produce and can be found in the manufacture of the tools.
  • Bottom right menu now has even hint key (which can be used for the action on the menu - if that's possible)
  • Inventory and A2-A storage - a new button to open a new inventory(A2-A or player backpack) now has a better sign for better understanding.
  • Annulment LMB action for a action to salvage the building component - the event is only possible using the action keys.
  • Temporarily disable options for sale items - before the new trade system comming.


Achievements

  • Wipe all the player's achievements.
  • Added some new achievements (preparing for another new).


Issue fixes

  • Fixed problem with huge FPS drop during mass collection of raw materials from trees etc.
  • Synchronization fix chat

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I think this game looks really cool and totally my style of gameplay. Unfortunately, many of the negative steam reviews mention the price being too high. Guess I'll have to wait for a beta test or the summer sale.

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DivinePrince
DivinePrince

Now that Unreal Engine 4 is free, will you port the game to that engine instead? Would be so much prettier that way.

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Kolbi110
Kolbi110

Looks so awesome cant wait for an alpha test :D

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Thanoshld
Thanoshld

Very impresice indeed! I wish you the best of luck both with the development and the MOTY awards! Voted ;)

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teroku36
teroku36

i wish it was ready for download because this sounds like one of the best games ever!

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ghua
ghua

would love to play a demo, looks pretty cool!

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