Build 322 changes include:
- Astar pathfinding, this makes combat much more interesting
- Lighting and Fog of War
- Boulders, a type of rock that monsters cant pass, but you can shoot and walk through
- Spikes, dont walk through this shit
- Charms: added 7 new unique charms
- Projectile mods: added some projectile mods that allow more interesting charm interaction
I've made some gamedesign decisions. Firstly, I have decided to remove the concept of having multiple weapons. There will be only one weapon to play the game with - a new weapon that I added, the bow - and the game will be balanced around that.
Bow combat is just that much more fun than melee, so I thought that It wouldnt be worth it trying to force things. Instead, I will try to introduce the unique mechanics different weapons would have, by creating charms that influence the bow.
This just seriously keeps looking better and better! Keep up the amazing work :)
Thank you a lot! :3
O.o Very good....
no words....
so...
AWESOME!
Yeeaah!
Charms of arrows....like poison?
Yes, all kinds of stuff that you can add to your arrows and bow that will modify your attacks.
grrrr, with every update i have the urge to play it more and more!!
well done. I like the pixelated wavy grass way more than the interpolated "clean" grass in the top most gif. Pixel consistency man, pixel consistency.
I like it :) but the standing animation I think it little bit slower. :)