New Content (Some parts redacted to avoid spoilers =D)
- Added a gross eyeball creature to the areas near the spiky bosses.
- Added a craftable spike dart launcher
- Added a Python revolver that has an alternate fire that allows you to fan the hammer and quickly unload all the remaining bullets in the cylinder.
- Added a paper bag container :I
- Added this weird creature
- Added [REDACTED] that allows you to [REDACTED] Tablets
- Ice [REDACTED] - [REDACTED] for a few moments and [REDACTED]
- [REDACTED] - Explodes, [REDACTED]
- Calm [REDACTED] - [REDACTED]
- [REDACTED] - [REDACTED]
- [REDACTED] Bolts - [REDACTED] hard to control explosive [REDACTED]
- [REDACTED] - Send the [REDACTED]
- Energy [REDACTED] - [REDACTED] damages a target
- [REDACTED] - Lights up [REDACTED]
- Added [REDACTED] Tablet - Used with the Strange Artifact, and can be bound with [REDACTED]
- Added [REDACTED] and [REDACTED] - [REDACTED] used in various [REDACTED]. [REDACTED] is now added to the world generator
- Added [REDACTED] - Converts [REDACTED]
- Added [REDACTED] Device - [REDACTED] mark a location and then [REDACTED] a portal that [REDACTED].
- Added [REDACTED] for [REDACTED]
- Added [REDACTED] Altar for acquiring [REDACTED]
- Added [REDACTED] to the HUD under the enery bar - Does not charge over time and must be replenished by [REDACTED]. Enabled once you find [REDACTED]
- Added [REDACTED] - A pedestal that is activated by [REDACTED], and [REDACTED] your [REDACTED] when right clicked once activated. [REDACTED] when you die.
- Added [REDACTED] Expansion - When broken, [REDACTED]
- Added [REDACTED] creature
- Added [REDACTED] deposits
- Added many different [REDACTED] statues and decorations
- Added several [REDACTED] containers
Bug Fixes
- Fixed an issue with particle effects that was causing them to look more muted than intended. The majority of particle effects should now look better.
- Fixed many cases where items would get desynchronized between clients and servers (should result in less items that can't be picked up when on a multiplayer game)
- Fixed some issues that could have caused graphical corruption on a narrow range of computers
- Prevented the player from deleting key items
- Fixed rendering issue on the text input popups on larger font sizes
- Scrolling in the crafting menu no longer causes the scroll slots to scroll as well
- Many other small issues
General Gameplay Improvements
- Improved medium and large fonts
- Re-worked the Crafting menu significantly
- Added larger buttons for categories
- Reduced max crafting items to 4 (Some recipes that required 5 items have been changed slightly)
- Combined with functions of the Projects menu
- Increased the overall size to make the menu less cramped
- Added ability to change materials in crafting, for example you can now choose between using a normal or rubber stick in many recipes. Some recipes also let you change the primary (first) material, which can change the crafted result, for example now there is just a "torch" recipe, and you can change the result from a normal sap torch to a biofuel torch by changing the primary material from sap to biofuel. We only adjusted a few recipes, so let us know if you have more ideas for places we could use this feature.
- Removed Projects menu since its functionality was included in the Crafting menu
- Added mineable Biofuel to world generator
- Added optional settings for the Dodge mechanic as well as a bindable dodge action - Can be found in the settings menu
- Double Tap - How it worked previously, double tap forward to dodge roll forward, double tap back to backjump.
- Shift + Double Tap - Double tap only works when holding shift
- Binds Only - Only activates when you press the key bound to dodge, dodge rolls forward if you're moving forward, backjump if you're moving backwards or standing still. Bound to Z by default... but honestly that is a terrible bind and we're trying to find a better one, but its tricky to find something that we're not already using that can be easily pressed while doing other actions. Still working on this.
- Increased friction on the player when stopping to be less slippy
Balance Changes
- Tweaked combat balance a bit - We only made some small changes for now, but we're planning on doing a bit of an overhaul soon
- Melee weapons do a bit more damage, and have a wider spread between tiers
- Enemies have a bit more health
- Added additional health set bonuses to Bronze and Tin armor sets
Miscellaneous
- Added ability to tweak various balance settings for creatures and melee weapons through a text file located in your game install directory (The directory should be something like Steam/SteamApps/Common/Signs Of Life/Content/CSV) Note: I don't think the projectiles file works yet, so don't be surprised if tweaking that doesn't do anything.
Oh boy I really like all those [REDACTED] parts about [REDACTED].