Exploring the last officially released version of Cylinder for the Xbox 360 through the Indie Games channel.
<p>We at Plasma Technology are looking for a programmer to help us move towards our vertical slice goals for our game called Abyss. Abyss is a 3D Action...
The DirectX version and the 2nd Digital Games Expo.
Cylinders 2nd major iteration from roughly 2006. It now includes an arcade and versus mode!
The original cylinder game prototype! It plays much like the in production game's practice mode with a full cylinder to clear and go for a high score...
The start of this puzzle madness back in '05, with hints to where it led and is now leading.
We are a small independent developer focusing on the mobile games market. Currently we develop our titles using an in-house custom game engine.
I have created an effect that stretches the stars to give a sense of jumping a large distance in space. I've also added asteroids to avoid, and a slow...
Making the game fun with AI and a useful HUD. AI now naturally attack objectives and attempt to take down your carrier ship. AI also behave differently...
Rogue Summoner - my third game on Steam - has just been released! I thought I would take the opportunity to talk a bit about the development process of...
In the article we describe the process of developing the AI system for our upcoming game, The Riftbreaker. Working with your own tech can lead to some...
LBPS, Inc. is an indie video game developer. We are currently working on our first Space Combat title: Rank: Warmaster. #IndieDev #RankWarmaster #GameDev
While out last update was quite some time ago, we haven't been sitting idle. Today the lst major content update for Zero Sum Future goes LIVE before our...
Hello everyone! Today I'm coming at you with how we're adding a whole lot of cool detail to the planets in Zero Sum Future using Tesselation Shaders...
Atlas' Fate: Between Light & Darkness is a 3rd person stealth game where you take control of a stealth expert with the ability to merge with the shadows...
Game development team born as part of the Master in Creation of Videogames by Universitat Pompeu Fabra (Barcelona, Spain - 2017/2018). Formed by 7 students...
11th Dream is a fast-paced third person abstract shooter aimed at hard-core difficulty enthusiasts and fast runners. Visit a place after biological history...
A fast-paced platformer in a nature setting where you have to collect orbs and race the clock.
Rodent Rampage is a couch co-op game for up to four players. Four rodents chaotically pilot a makeshift tank together through a South-American fishing...
We create games with an original comic-like style and with our own open-source Castle Game Engine. We're just two guys who love cats and creating games.
Armoin is a 2D platformer set in the times of medieval British Isles as the land is ravaged by the Viking Hordes coming afar.The Viking Lord Fritjof has...
First video explaining the development process behind the game including what tools we use and how we use them.
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