Welcome to Dwarf Delve, Delveling! In this randomly-generated extraction roguelite, become the dwarf you were meant to be. Venture deep into treacherous...
A looter shooter set in a scifi environment, shoot your way through hordes of aliens and explore the stars. Upgrade your gear using the 3D printer and...
Relic Hunters Zero: Remix is a remaster of the FREE 1 million player hit game about blasting evil space ducks and turtles with tiny cute guns. It’s...
We've been working on Forging Glory, what is effectively a looter shooter, except with physics-based swords, for over 4+ years. It has been a project...
I have decided to have another weapon rework to make pylons and nodes useful + increase attack variety.
Game files in a .zip archive, download, extract and run Sector Six 1.0.0 Windows Demo.exe to play. Report issues in the comments.
This update fixes the save system, adds new relics, and makes the game a lot better for new players.
Sector Six is now better than ever! Play before it leaves Early Access to help me find the last problems.
Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.9.9.exe to play. Report issues in the comments.
About 3 years and 8 months ago, I have started working on Sector Six. And now it's finished.
Here are my plans for the end of Early Access, pre-release beta, and post-release updates.
I have added three endgame activities and now the game is very close to being complete!
Sector Six story is completed! The new estimated time of arrival is 24 days!
Since the last time I have posted, I have made a new introduction and tutorial, loot rework, region select screen, another MDS reward rework, character...
Game files in a .zip archive, download, extract and run Sector Six Windows Demo 0.8.5.exe to play. Report issues in the comments.
Since the last time I posted, I have finished weapon and ether reworks! Weapons now modify ability stats and ability ether costs increase with level...
Class merge and ability distribution rework have been finished, it's time make weapons more interesting!
Change of plans, new rework is coming, the final Early Access update is slightly delayed.
Since the last time I posted, I've been working on inventory improvements, mission XIV, ability scaling, new HUD, and other things.
This and previous week, I've been improving Sector Six loot. I have made many changes to random part generation system, made higher grade parts more common...
Since the last time I have posted, Sector Six has become a much better game! In a chain of small changes, I have made ability points more rewarding, ability...
I have finished making mission XII! That's a pretty big achievement because mission XII was one of the larger chunks of content I needed to make and I...
Mission XI is coming soon and it's crazy - fused minions, vertical fractures, black spheres, etc.
100th echo! Read the first triple-digit echo to find about monetization and endgame content of Sector Six.
New story mission is available on the full version! Sector Six is now 90% complete.
Story mission X got delayed because I caught the flu and couldn't work on Sector Six for a whole week. But before I got sick, I managed to do some good...
Last week I have made it possible to rotate spaceship parts for even more aesthetic customization and began to work on Sector Five for story mission X.
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