This update includes the most recent update of Black Reliquary (Crawling Chaos Update). This update features a new region, several new trinkets, and a new hero, the Dreadge.
Make sure you read the README.txt when installing.
This BETA 0.4 release of the mod features the first three portions of the campaign, fighting within the ancient Catacombs, Exposed Interior of surface ruins, and the infested Caverns regions of the new map.
Major changes include
-New and reworked combat mechanics
our mod changes many things about how the combat works, crucial one being Preparation Round - In the first round of combat accuracy of most attacks is halved, to encourage use of buffs, debuffs, and other various set-ups.
-Completely new regions
We've removed all the base dungeons, and added three new ones
The Catacombs - filled with many new foes, including the Levantine army and remnants of the ancient Kvarotz which roam its derelict streets.
The Exposed Inteior - inhabited by the nomadic Wildlander tribes, these surface structures brought to ruin by centuries of sandstorms are explored during both day and night.
The Caverns - overrun by devolved humans turned into savage mollusk-like creatures, who commit violent atrocities to appease the dark powers.
-Hamlet Overhaul
Your base of operation looks very much different right now - Called the ZNO Flameseeker, this floating ship will help you out on your journey, with many changes to the existing buildings and facilities, including Abbey being made into Amber Refinery, and Districts being changed into Side Decks.
-Stat overhauls
Besides mechanics, we changed many stats - most major ones being doubled HP and DMG values for more accurate scaling, and doubled speed (while also lowering the random spread when compared to base values)
-Quirk and disease system overhaul
We've changed quirks to have a part of them be earned dynamically rather than randomly, and diseases first show up as symptoms, as to not completely debilitate hero after a single failed disease check. Many quirks have been removed or replaced, along with an assortment of completely new ones.
-New Hero Classes
Two completely new hero classes have been added to the main roster; the dichotomous Judicator who channels the powers of the divine and the dark, and the Dredge, who wields the mighty machinery of an advanced, fallen empire.
-Reworked base game classes
All classes received changes to fit with new mechanics, with Musketeer received complete overhaul, including a dynamic ammo change mechanic.
-Fully overhauled trinkets
We've redesigned all the trinkets with a new design in mind - Make all trinkets useful, and scale their complexity as rarities go up.
-New Town Activities
The Abbey has been replaced with a facility which allows idle heroes to produce specific goods to further progress your campaign.
-Revamped Help Menus
With the amount of adjustments made in the mod, We felt like it's important to give info about the changes in-game. The mod features new tutorial pop-ups, updated entries in help [H] and glossary [G] menus, and now each hero has a special icon on their hero sheet which can be hovered to show the class' hidden stats and additional effects.
And some smaller changes such as
-New torch mechanics
-Seven unique boss fights
-Revamped progression system
-Unique narration
-New world map visuals
-Original musical score