Install "DOOM + DOOM II" on Steam. Unpack .zip into an empty folder. Launch gzdoom.exe
More detailed instructions, and instructions on installing DLSS and RTX Remix:
--- DOOM 2: RAY TRACED ---
- Realtime path tracing
- each light is dynamic, no light precomputations
- everything has a shadow and global illumination
- emissive maps contribute to the lighting
- actual ray traced mirror reflections and glass refraction
- Particle-based fluid simulation for blood
- collides with everything
- ray traced reflections and refractions
- Voxel mod integrated
- added light sources, emission maps
- Doom 2 maps were relit and clarified
- each map has a new lighting
- all 30 Doom2 maps was relit manually
- added new 3D objects, not bound by limitations of wall / flats etc, actual polygons
- Based on GZDoom
Thanks to:
voxel doom project - for models
half-life 1 ray traced - for renderer
gzdoom community - for help with modding
id software - for the game
Kolibri92 - for Icon of Sin cover Youtube.com
Hi how do i use this ? i placed the wad files in the same directory and draged doom2.wad over gzdoom but it gives an error, i use the wads included with doom 3 bfg that has doom 1 and 2.
Sorry, I updated instructions.
Basically install "DOOM + DOOM II" on Steam, and the Doom 2: Ray Traced launcher will find it.
If it can't, place "doom2.wad" from DOS version of Doom II into the same folder as gzdoom.exe
-FIXED: by copying an original WAD from 1995 -these newer adaptations might make minor modifications to wads
I also copied newer rt directory from the latest version from github rtgl1.6.3 over old one
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does not work placing doom2.wad in the same folder with gzdoom
it says please reinstall steam doom blabla
you made it Steam only?
I hope not. Because I want to play it in GZDoom.
any way to run or repack this with vkdoom?
The launcher shows DOOM 1 and 2 but only 2 is playable. Is that normal or should DOOM 1 be accessible?
currently only doom 2 is supported.
Will Doom1 ever be supported ???
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It keeps giving me a "very fatal error" every time I try to launch it. I followed the steps exactly. I have DOOM1 + DOOM2 installed, I extracted the gzdoom-rt-1.02 and clicked the exe. Then it instantly crashes. Help?
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Hi trying to use this with a mod that has voxels I've done the conversion as suggested and the folder vox2gltf has been created. Complete noob here how do I use that folder of converted files?
the voxel mod already comes pre-installed. you don't need to do anything but play it.
Did you just reply because you like the sound of your own voice? Your reply is not helpful at all!, it's annother mod that includes voxels "Doom EXP" When I run Doom II Ray Traced with this mod, I get the message "Found .kvx/.vox voxel models. Expect REALLY BAD PERFORMANCE. Please convert to .gltf using '-vox2gltf' argument" IF you don't have any idea on how to use the converted file don't bother to reply!
you are one angry dude lol,all he did was explianing it already came with the game and you sit here crying, grow up
very nice, thank you! any way to add or swap additional dlss versions like 3.5, 3.7 etc?
it already comes with dlss 2 and 3 but if you want a specific one, you can get it from nvidia if you google it, then replace the specific files on the mod
Can't launch, it says that it can't find the RTGL1.dll into the bin folder, even though the file is right there O_o
try this and paste it over the install folders.
Github.com
still can't load
are you launching with admin rights? can post a screenshot on imgur from the folder you run in and whats the error message?
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How can I turn off the new blood, it looks very bad in my opinion.
you can turn it off in-game in the options
Thanks!
How on earth did I miss that.
It was covered in blood. :D
Seems to be some sort of negative mouse acceleration, can it be turned off? Using the same sensitivity as normal GZDoom but slow movements are basically cancelled out at high DPI.
Edit: Nevermind, GZDoom behaves the same, dunno why I never noticed it before. in_mouse 2 fixes it.
nice. just a quote here what in_mouse 2 stands for: "New 'raw device' input mode. Set in_mouse 2 to bypass DirectInput and talk to your mouse device directly. We have seen bad interference from various software, and in general you might get more reliable / better quality mouse input with in_mouse 2."
Is there a way of using this through Doom Runner with the version of Doom/Doom2 I already have? Do I have to buy Doom again for the hundreth time? 🤣
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yes, you just add it to doom runner as you would any other gzdoom version. then if you wanna use rtx remix with it, you open the gzdoom-remix.bat with notepad and copy that code into the "additional command arguments" bar at the very bottom of Doom Runner. Simple.
I dont have the steam version but it does load the doom2.wad but comes up with "Forcing incompatible WAD" and says "Light date for ray tracing will not be available".
So when I play some things work but mainly wall missing and other weird graphical problems. So does this mean I have to buy the steam version which now is based on the kex engine.
Any advice. Thank you.
try using a Doom2 WAD from 1994/5
Cheers Fella!. Found a copy of the orignal wad and works a treat.
Not sure what I did but it crashed and can no longer run, same with after reinstalling and changing the directory. Also imported the Doom 2 WAD from Steam with no luck
This is the error gzdoom gives before starting up (which crashes before launching now):
Code: C0000005 (Access Violation - tried to read address 0000000000000008)
Address: 00007ffbfb5da9b1
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I was having this issue too but running Doom 1+2 Remastered (the original steam release) one time again fixed it for me.
+1
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can this mod be used just for global illumination and dynamic lights without the new pbr textures and voxels?
there are no pbr textures on this mod standalone without rtx remix
Followed all directions, broken as hell, errors out the arsehole, very disappointed.
I'll iterate. I am running an AMD 7800X3D, a 7900xt 20gb, 64GB DDR5.
how in the hell is this constantly crashing for me? I own Doom 1+2, I tried using the 1995 WAD Files, and I also used the new RTGL Files.
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I found a solution and here is a step by step guide for AMD GPUs:
* Download gzdoom-rt-1.0.2, unzip/exctract it to a folder gzdoom-rt-1.0.2
Put DOOM2.WAD in gzdoom-rt-1.0.2
* Download gzdoom-rt2.ini from here
Gist.github.com
Put it in gzdoom-rt-1.0.2
(or if you already have it, set rt_fluid=false)
* Run gzdoom.exe
* Answer No to proceed without NVIDIA DLSS since you are on AMD
* Enjoy the game
It is also discussed here:
Github.com
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Wow !! Fantastic ! Magicall ! Dream come true ! But i have a question ? can it's possible to make compatibilty for hexen and heretic ? For Hexen rebirth Of Cronos, i hope litterlay one day is possible to play this !
we can only hope
You can actually use other iwads and mods. You just have to get creative with the command line switches and the gzdoom-rt2_portable.ini file. Set up mods you want to use in the ini file. I copied the command line stuff from the mod compatibility bat file, made a new bat file then added the -iwad switch to it. Note that none of the fancy lighting has been pre-applied to these maps like they were for doom 2. Often this can lead to textures not showing up or other graphical glitches.