Full edition of v58;
[xpn 2.2837]Imperial Game Engine 2 v57.p9
[
[xpn 2.2836]Imperial Game Engine 2 v57.p8
[New] i_3D_model, Normall Shader;
[Bug] i_3D_model, billboard type, camera update incorrect;
[New] LawMaker, native bone transforms .ifns;
[xpn 2.2835]Imperial Game Engine 2 v57.p7
[New] AniTE, Fader, Hide/Show;
[xpn 2.2836]
[BugFix] SkriLink, i_scene i_clone_2 missing i_3D_models cloning;
[xpn 2.2832]Imperial Game Engine 2 v57.p5.c1
[BugFix] FlowManager, Spawn actor i_scene missing rotations;
[xpn 2.2833]
[BugFix] FlowManager, GetMousePosition, incorrect;
[xpn 2.2834]
[xpn 2.2831]Imperial Game Engine 2 v57.p4.c1
[BugFix] FlowManager, Spawn actor i_scene missing positions;
[BugFix] FlowManager, Inactive compute x32 translations;
[xpn 2.2830]Imperial Game Engine 2 v57.p3.c1
[Fail] i_3D_model, skining import v 6, v7;
[xpn 2.2830]Imperial Game Engine 2 v57.p2.c3
[New] i_3D_model, depth clamp far/near/normal;
[xpn 2.2830]Imperial Game Engine 2 v57.p2
[BugFix] LiveSilver, open i_material preview crash;
[BugFix] i_3D_model, detail texture clear inactive;
[xpn 2.2829]Imperial Game Engine 2 v56.p2.c4
[
[xpn 2.2828]Imperial Game Engine 2 v56.p2.c3
[New] SkriLink, i_scene cloner;
[xpn 2.2827]Imperial Game Engine 2 v56.2
[BugFix] PostProces Engine, no update;
[New] RainbowOfficeCycle, Scissors.ippn;