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Brunelleschi: Age of Architects is a web-based multiplayer strategy game set in the early 1500s, and features innovative gameplay, a player driven economy, and multiple playstyles to suit casual or committed gamers. Brunelleschi will always be free to play, and has no barriers between 'paid' content and free content. The unique 'Sovereign' and 'Minister' mechanics of the game will encourage teamwork not previously seen in this type of city-building game. Complex warfare and diplomacy mechanics will create unlimited replayability, as will the hundreds of buildings and dozens of districts.

Post news Report RSS The Markets - Heroes and Lords in the Marketplace

How Hero and Lord Characters Interact with the Marketplace.

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The Markets

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The markets are the grease that oils the great machine of the Brunelleschi game world. They are where players can buy, sell, and trade the goods they have for what they need. Each play style provides access to an abundance of different resources, materials, and equipment. But to rise above achieve progress, you'll need more than you can get as a solo player. The Markets are where this interwoven world of resources comes together.

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Heroes Get Lots of Stuff

Heroes will almost always be able to collect more stuff than they can store or use. Heroes have a greater capacity for adventure. They typically have more action points and often level up faster than Lord characters, earning their higher-level actions earlier in the game play. From basic actions to high-level actions, heroes will get more stuff from the game world itself.

In order to turn these often random resources and materials into wealth, heroes can sell their stuff on the Local Market or the World Market.

Heroes, in turn, can buy equipment, food, and quest-specific materials

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Lords Need Specific Stockpiles

Lords, in contrast, are more likely to become ministers and building owners. In order to build new districts and buildings or upgrade specific buildings, lords need huge stockpiles of specific resources or materials. The requirements for a new building are often much more than a lord can reasonably get from doing actions on their own.

On the flip-side, buildings are capable of producing a steady supply of resources, process materials and equpiment, or generate coin income.

This will place Lord players in a position to trade their building-generated goods and specie for the piles of action reward goods that heroes have to sell. Heroes can, in turn, gain access to more than they can reap from actions through the market.

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Buying and Selling for Heroes and Lords

In summary, heroes will have a variety of both basic and unusual goods to sell from their action rewards. High action points and access to high level actions will give them selling power on the Local and World markets.

Heroes will then be able to buy the food, components, and equipment they need to boost their characters and pursue more specialized actions, scenarios, and events.

Lords who own buildings can generate a steady supply of certain goods and manufacture specialized goods like equipment that heroes want to buy. This provides their selling power.

Lords will then buy the huge stockpiles of supplies they need to build and upgrade new buildings from heroes on the market, allowing them to exceed the bounds of their current established supply chain.

Next Time: Local Markets, World Markets, and Global Markets: What's the Difference?

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