Walker
- Added – New secondary projectile weapon with high force (can break things and blow stuff up easier)
- Fixed – When you fire with Laser, effect’s endpoint started at the last world location, not at current.
Container Turret
- Changed – Model updated with more details
Civil car
- Changed – Model upgraded with more details and Multiresolution modifier
- Changed – Windows are now transparent, other material improvements
Explosive barrel
- Added – New barrel model added, instead of previous simple cylinder
Apartment building
- Added – Completely new, relatively detailed building (no textures yet, only colors). Breakable.
Statue assets for square
- Added – New WIP square assets. Breakable.
Dummy Tree & Bush
- Can be torched with laser, than the leaves slowly burn and disappear, only the trunk remains.
- Can be dried/”poisoned”, than the leaves will get yellow-ish/red-ish. It can still be torched after that.
General
- I’ve noticed everything was off size (but relative ok to each other 😊 – UE doesn’t write out the units which is a shame).
- This caused many, force, impulse, mass, etc. problems that had to be fixed.
Test level
- Added – New test level with the new building and assets. Also, its in correct size now (see General)