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Godsworn is a classic mythological RTS. Experience an epic fantasy retelling of the northern crusades, where pagan gods and their tribes clash against crusaders and armies of heaven. Choose a divine hero, rally worshippers alongside mythical creatures, and smite the unworthy!

Post news Report RSS Godsworn Development and Release Window Update

An update from the Godsworn team on development progress and release window.

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Hey everyone! An update from the Godsworn team on how it’s coming along.

We did more than 3 weeks of playtest + demo, thank you to everyone who played and gave feedback, hope you had fun! It was very good to see people coming back for more.

Now, with all that playtesting, we got a lot of good feedback. With this feedback in mind, we looked at our planning and what features we want to be in for Early Access, and have decided to move the Early Access release to Q1 2024.

We understand that for some, more of a wait is not great news, but this does mean the release will be in a more polished state. This does not delay the amount of work for 1.0, the total stays the same, effectively shortening the time spent in Early Access. For the sake of transparency of why we are delaying Early Access, we will outline our plans for the whole game.

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For Early Access launch, this is in the works:

  • Baltic and Order factions, both will be playable in skirmish and challenge maps.
  • 4 heroes: Saule (sun goddess), Meness (moon god), Michael (leader of heaven’s host) and Ausrine (dawn goddess).
  • Around 5 campaign missions that can be played single player or co-op. The campaign is from the perspective of the Baltic faction.
  • 10 skirmish maps. A variety from 2 player, up to 8 player maps. These will come in a variety of gameplay flavors, with some more thematic and asymmetrical, while some more balanced.
  • 2 challenge maps. Custom maps that have a specific thematic objective, such as wave defense.
  • A big list of QoL improvements and polish.
  • And of course we need to make a trailer!

During Early Access:

  • 1 additional skirmish or challenge map per month until full release.
  • Potentially adding 1 or 2 additional heroes, via adapting campaign specific heroes to skirmish.
  • UI updates.
  • Graphics optimization.
  • Improved animations
  • Group movement.
  • AI improvements.
  • End of match stats.
  • Localization community support.
  • Visual improvements on units and buildings.
  • More PvE map content, such as spawners or structures with effects.
  • 2 additional thematic environment sets.
  • An even bigger list of QoL improvements and polish.

1.0 launch:

  • Baltic campaign, around 10 missions, fully voiced.
  • 6 to 8 playable heroes.
  • 20+ skirmish or challenge maps.
  • Languages localization.
  • UI visuals overhaul.

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All of these are quite some time away, so please note that planning is subject to change. And of course, based on the success of Early Access, we might decide to add more, such as hiring additional people to make a level editor or other cool features. But for now, this is our plan for each of these stages of development.

We will be back to showing development screenshots on Discord, while keeping the bigger updates to a minimum, to simply focus on development for a while. See you around!


SteamPage DiscordLink ActualSize


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