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Grim Beasts is a series of prototypes for a physics based multiplayer fantasy party game with beasts and environmental hazards; examples of early tests include a frozen ice platform that fractures and breaks, a hostile cephalopod that brutalises a ship, a cave with collapsing rock pillars, and an exposed mountainside with erratic winds that can blow characters off rickety bridges. We currently plan to support Windows, OS X, and Linux. We will add support for the XBOX ONE and PS4 consoles if we can secure the necessary permissions (and if Unity support becomes available).

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The development of Grim Beasts has slowed in the last few months as we (Boneloaf) have been concentrating on a similar game built with the same character pose and movement system we are making for Grim Beasts (we currently call the system 'Femur'), the new game is provisionally title 'Gang Beasts' and is a single player and multiplayer Co-op (1-4 player) fighting game influenced by mêlée combat arcade games, specifically Capcom's Final Fight games, Sega's Streets of Rage series, and Taito's Double Dragon and Renegade games.

The development of Grim Beasts (and our space game prototype 'Star Beasts') is continuing in parallel to the developments of Gang Beasts (specifically improvements to 'Femur' can be moved to the other games) but there is currently no plans to release Grim Beasts before we have finished and published the first version of the Gang Beasts game.

The logic for deferring of the Grim Beasts game (until some time after Gang Beasts is published) is:

  • Strategic (Gang Beasts will be our first commercial game as a company)
  • Practical (we think Gang Beasts can be developed more rapidly than Grim Beasts)
  • Technical (Gang Beasts is less technically complex to realise than Grim Beasts and Gang Beasts technology and assets can be cannibalised to improve Grim Beasts)
  • Commercial (as a small company that hasn't released a game previously or demonstrated income from games, we need to start to make money in the next year to offset our costs, we think Gang Beasts is the most immediate path to making a finished game that we can charge a price for)

If you want to follow the development of our games or our company the link to the IndieDB page for Gang Beasts is Indiedb.com, and for Boneloaf it is Indiedb.com

We will continue to update the Grim Beasts page as new features or content is added.

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Guest
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shebaqueendog
shebaqueendog - - 1 comments

never coming out thanks grim beast actually looked fun all these years of waiting gone down to trash ruined gang beast im sorry but the game was just so much better mechanics physics etc you could climb better and stuff man that was fun now its trash and not much og like me play anymore because it's to hard to fight with the physics so we all basically quit like who wants to use these physics you get one shotted every time not fun anymore pls change it and i hope to see this ever release ;p but it says it aint but i still gonna push it

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Guest
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Guest
Guest - - 688,627 comments

when does this game come out or is it going to be a mode in gang beasts?

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Dim64
Dim64 - - 5 comments

Not to be rude... But, have you been paying attention at all? I mean, have you read the summary? Anyways, this is a whole different game... That's all I have to say I guess.

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Guest
Guest - - 688,627 comments

will you make a download for it, or until it is in version 0.10?

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Just-in
Just-in - - 68 comments

The dev (Boneloaf) said "There is no pre-alpha available currently as we have committed to making Gang Beasts before resuming work on Grim Beasts."
Just look at the news section for more info :)

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Pex_Juv
Pex_Juv - - 32 comments

Will development on this resume after gang beasts is released, or during its development?

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glumjamesbrown Creator
glumjamesbrown - - 1,253 comments

We want to make sure that Gang Beasts is good value for the people that have supported it's development on Steam Early Access before we can move people to work on Grim Beasts, we are currently working on adding the "waves", "race", and "break" game modes as a selectable modes for other stages, new customisations, and the story mode currently. I don't expect us to start working full-time on Grim Beasts until mid-to-late 2016 at the earliest unless we take on more members.

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Dim64
Dim64 - - 5 comments

Hello... I've experienced the "Waves" mode. Which is pretty interesting now that the AI's have been improved. Though, I'm really curios on how "race", and "break" is going to turn out. I mean, it sounds pretty fun.

Edit 2: Forgot to say, it's mid 2016, and almost late 2016. I guess you weren't expecting Gang Beasts would be that fun huh? So many people asking for more things in Gang Beasts... Cool.

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