Project is not dead. Since this was a project for my diploma, I began working on it without a lot of knowledge on how to make things work (not like I do now, but thats beside the point.)
I'm completely remaking the game from ground up. This time, as an FPS, because, well. Experementation.
The following features are planned:
- Unique, full control over firearm. (Separate buttons for taking the magazine out, putting a fresh new in, racking the gun, etc, etc. Already nearly finished this one!)
- Active ragdolls: I'm a big fan of this feature myself. Adds that "umpf" to dealing with enemies. It'll be simply carried over from the demo version. But, in said demo, the animations were simply randomized, you can aim for the leg, and the enemy would grab their chest. This time, after learning (Hah), animations will play correspondingly to the fatal hit.
- Fear system : A litle ambiguous, but hey. When near an enemy, you'll start shakin, your fingers trembling, unable to properly aim.
- Actually functioning UI : nuff said.
- Better graphics : I tried to differ the looks of the demo ver. to stand out somewhat from basic unity asset flips, by messing with the lightning and the materials, all of it was mostly covered up by the crappy pixel filter i threw in. (Don't expect no raytracing. I'm but a fool learning the ropes.)
I do have huge interest in making video games, and coding. So, if this page goes blank for a few, don't worry, I didn't leave it to collect dust, I just forgot I got this page.
Sincerely to my non-existent fan-base.
Remaster
I'm not dead. Nor is this project. Just fooling around.
Posted by TwelvePaths on