• Register

Run, leap, climb, and uncover the truth in an adrenaline-fueled parkour odyssey. Use your superhuman abilities to break free from the same walls you've known for your entire life.

Post news Report RSS V. 2.3.1 - Fixing the UI! 😁

We’ve got a little hotfix for you today, especially focused on fixing some UI issues we had at the launch of 2.3.0. I hope you all enjoy it! :)

Posted by on

2 3 1


Happy Friday! πŸ˜€

We’ve got a little hotfix for you today, especially focused on fixing some UI issues we had at the launch of 2.3.0. I hope you all enjoy it! :)

Also, just a lil tease… ;)

Teaser C3


πŸƒβ€οΈJust Keep Running for Charity

JKR For Charity Logo Web

Friendly reminder that we are still running a SALE for Just Keep Running, and ALL PROCEEDS ARE GOING TO CHARITY! We raised over $70 for Heart to Heart International last time, so let’s try to BEAT THAT RECORD! ❀️

For just a dollar, you can get Just Keep Running as well as some other benefits, such as HQ Downloads of the Soundtrack, Bonus Content, and Steam Keys for Just Keep Running! (Once we launch in Early Access)

WorldCentralKitchenLogo

© 2024 World Central Kitchen. All Rights Reserved.


100% of all Net Earnings from the Sale and Twitch Revenue will be donated to World Central Kitchen, which prepares & serves fresh, nourishing meals to communities and areas impacted by natural disasters and during humanitarian crises.

If you want to support the cause, you can either PAY FOR JUST KEEP RUNNING via the sale, or you can WATCH VSWEDEOFFICIAL on Twitch, where Victor does Gaming content and Dev Streams of Just Keep Running & T-1000, and contribute via cheering, tipping, subscribing, or watching ads!


Full Changelog

[2.3.1] - 2024-05-10

CHANGED

  • Speedrun Mode: If a Speedrun has been started, the toggle to turn on/off Upgrades gets disabled to prevent abuse.

FIXED

  • Not being able to pause if the player restarts the level after getting to the End Screen.
  • End Screen Upgrades UI not scaling correctly at resolutions other than 1920x1080. (S/O Petroid and wyte on Discord for pointing out this issue! πŸ˜πŸ‘)
  • Adjusted Full Screen Effects to ensure “Walljump Counter” isn’t obscured by other UI.
  • Credits sequence updated to give more space for Playtesters.

KNOWN ISSUES

  • Playing a level for the first time on the Steam build might result in slower loading times. We’re looking into potential solutions for this.
  • Playing the game with a Switch Pro controller may lead to issues controlling the player's character. This is seemingly an issue with the Unity Input System, and sadly out of our control.
  • Playing the game with a Dualshock 4 controller, or playing on a Steam Deck while having a keyboard connected, may lead to issues involving controlling the game with the Keyboard itself. This is also potentially an issue with the Unity Input System, which is beyond our control.

Changelog formatting is partly based on Keep a Changelog (Keepachangelog.com). Version numbers are formatted as such…

  • MAJOR.MINOR.HOTFIX
    • Major releases usually include extensive visual & technological additions, like new campaign chapters and/or major new features, or overhauls of significant systems that might invalidate older game versions, such as save files.
    • Minor releases include visual & technological additions and changes that are significant but likely do not include anything that may invalidate older versions of the game.
    • Hotfix releases mostly include quality-of-life changes or fixes to other bugs and issues.
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: