Hello everyone! who's up for another juicy dev log
We started implementing PBR into the levels, this was put in the back for some time to focus on getting the gameplay side of things in shape but finally getting around to it, take a look below for some examples of how it works ingame, this will eventually be applied to almost every single level texture in the game as well as some props and objects and will be coming sometime in the future:
Added Team Deathmatch, overall team score is calculated at the end of each round based on how many frags each team player gets
Added No Mask option for Grunt, and Assassin with Mask option
Lobby also received a nice improvement, now each player will play a random animation and/or hold a gun based on the order they join
Videos & Press
Big thanks to everyone who decided to check out the early versions of the demo. go check them out here!
And DSO Gaming for covering the early version of the demo
If you have any thoughts feel free to leave them below or send a message, that wraps it up for this devlog, see you next time!
Recruiting
Interested in making your own content for the game? check out our open dev positions and see which ones interest you the most!