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Prometheus Wept is a party and action point turn based RPG set in a near-future, post technology Earth. The game offers hardcore squad-level combat, meaningful choices, deep character progression and an advanced crafting system. It is currently in early development, and is the third game by Timeslip Softworks, the developer behind Vigilantes.

Post news Report RSS Dev Log April - May 2024: Militia Finale (Finally) Complete!

Prometheus Wept is a party and action point turn based RPG set in a near-future, post-digital Earth. The game offers hardcore squad-level combat, simultaneous battles between cyberspace and the physical world, meaningful choices, deep character progression and an advanced crafting system.

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Hi there-

I hope you're doing well! I've just wrapped up the militia branch of the act 1 finale, in which you will battle the rebels to retain control of the city-state, Sunny Pines. That means all the encounters designed, written, implemented and debugged across the five maps the finale can play out over. While working on the finale, I added code to:

- Allow AI characters to target objects
- Allow AI characters to spend AP activating objects
- Improve trap mechanics
- Equip a faction's troops

You can wishlist Prometheus Wept, on Steam, here.

Ferdia Beckett illustration

Olga's artwork for con man and sociopath, Ferdia Beckett. (He's on your team!)


Debugging these additions ate a fair bit of time, so I'd expect the rebel finale will be quicker to complete. The focus for the next couple of months will be the rebel finale, along with making the maps more interesting with small encounters and loot. Then it'll finally be early access time.

You can find more a more detailed outline of recent developments in the below video, or continue reading for the short version.

Artwork:

Olga has been working on illustrations for key characters and has completed the artwork for Markus Tiber, Sheriff of Sunny Pines, and sociopath/con man, Ferdia Beckett.

Markus Tiber, Sheriff of Sunny PinesOlga's artwork for Markus Tiber, Sheriff of Sunny Pines.
Depending on your choices Tiber can be a key ally, or an enemy.

Militia Finale:

- The finale starts after completing recruitment, crafting and purchasing of equipment for the militia.
- Sunny Pines comes under attack by a substantial rebel force, which will attack different districts with different attacks, including a head on attack of the main gates, encouraging rioting, attacking infrastructure, and more.
- If you are defeated in any fight, you regroup with what remains of the leadership and militia for a last ditch defence. If you win this battle, you'll push back the rebels and will launch an attack on their HQ. If you lose the battle, Sunny Pines will fall under rebel control and you'll move on to act 2.

Almost there :) I'll check back in some time in June.

Until then, all the best, and if you have any comments, questions, or suggestions, please let me know!

Daithi

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