In Development
- New “Post-Campaign” System
- Travel to Uncharted Sectors in each non-boss Campaign Mission
- Fight high-level enemies while exploring three partially curated, partially generated levels
- Discover Unique Weapons you can Vault for use elsewhere in the Campaign!
- Currently the Ruined City is available in Early Access:
- Accessed just past the entrance to the Lost City on Oterion Mission 2
- (Later Uncharted Sectors will all be announced, but their entrances may be secret)
- Battle new and evolving waves of enemies, including regular appearances by the Oterion Toad
- Gather both Gate Keys and Cypher Keys to open each hidden corner of the map and locked weapon caches
- Find powerful new Unique Weapons to take on the enhanced threat!
- Bug fixes and minor art / balance updates will continue, but the next Uncharted Sector is already in pre-production
- The addition of Uncharted Sectors should effectively double the total amount of content in the Campaign!
- News on the release date of Uncharted Sectors and the Ruined City will be available soon!
- All roadmapped Campaign levels will continue to be designed and built entirely by hand
- Campaign Levels
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- We have put Campaign level development on hold while we work on character progression, player economy, sandbox, and late-game systems. While our original plan was to tackle each of these tasks after the Campaign was nearing completion, we’ve heard your concerns and have made these updates the highest priority!
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v0.6.5
Progression and Economy Updates
- NEW Kiosks on Space Station:
- Talk to Jeffrys and learn how to spend that hard earned CR!
- You can find these brand new kiosks in the Engineering Pod west of the Hangar
- Titus completion is required to access this Pod
- Character Stat Boost Kiosk
- Upgrade your character’s offense, support and special stats using CR and the all new Tessera currency
- More stat upgrade options will be added in future updates!
- Weapon Gambler Kiosk
- Pay CR to and see what weapons drop!
- Sell Weapon Kiosk
- Earn CR by selling weapons from your Vault!
- Higher Rarity and power weapons are worth much more!
![](https://media.indiedb.com/images/articles/1/327/326844/auto/048eb8379e9edeb69a24.png)
Couch Co-Op… Online!
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- NEW Remote Play Together Invites
- We have built a new way to invite friends to your game!
- Look for the all new “Invite Friends” button on the Main Menu and Character Selection Screen
- Using Steam’s Remote Play Together, you can play Couch co-op online!
- NEW Remote Play Together Invites
Steam Rich Presence
- Your friends will now know when you're playing the Holochamber Arcade or the Campaign
- See a friend online... invite them to play with Remote Play Together!
![](https://media.indiedb.com/images/articles/1/327/326844/auto/eb9c0f287391971c14a9.png)
Gameplay Sandbox Updates
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- Primary Weapon Balance Changes
- The weapon damage formula has been simplified, and most weapons received a damage increase and other notable changes.
- Slug Shotgun and Handgun remained unchanged.
- Power weapons will go through a balance pass in the future!
- Primary Weapon Balance Changes
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- Assault Rifle
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- Increased base damage by ~60%.
- Increased magazine size from 30 to 36.
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- Burst Rifle
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- Increased base damage by ~4%.
- Increased magazine size from 27 to 45.
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- Submachine Gun
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- Decreased base damage by ~18%.
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- DMR
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- Increased base damage by ~147%.
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- Crossbow
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- Increased base damage by ~23%.
- Increased reload speed by 50%.
- Decreased magazine size from 4 to 1.
- Crossbow projectiles now have a 25% total damage falloff per enemy hit.
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- Combat Shotgun
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- Increased base damage by ~46%.
- Increased pellet spread angle by 15 degrees.
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- Enemy Health Changes
- In addition to the weapon balancing, we have also compressed the enemy health curve a bit.
- This ensures enemy health progresses in a predictable way as well as preparing for future endgame content.
- Weapon Perk Changes
- Extra Damage
- This perk is being sunsetted from all weapon manufacturer pools
- Any Weapons with this Perk currently saved in the Vault will retain full functionality, but cannot be replaced if dropped, scrapped, or sold
- It may reappear on some extremely rare and powerful Unique Weapons at some future date, but it will not be returning to any manufacturer’s random pool
- We are investigating more conditional ways to boost damage output as seen in Bulwark, Palisade, Kinetic, etc., so expect new Perks along these lines in future updates
- Extra Damage
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Holochamber Arcade
- HC Damage Scaling changed from 60% increase per floor to 20% increase per floor.
- HC Health Scaling changed from 15% increase per floor to 20% increase per floor.
- Point threshold increase per floor reduced from +40 to +10.
- This change will result in completing higher floors faster.
- Reduced bonus granted by Super Armor from 30% to 10%.
- Reduced bonus granted by Super Damage from 50% to 20%.
- Elite enemies now grant double the progress of normal enemies.
- Increased Player Starting Level from 3 to 5.
- Non-boss enemies are now level 5 on the first floor, and increase by 1 level each floor.
- Boss enemies are now level 5 in the first encounter, and increase by 2 levels each floor.
NEW Weapons & Perks
- NEW Unique EZ&G Burst Rifle “Draugr”
- Full Auto Perk
- Health Regen Perk
- Bulwark Perk
- NEW Unique Olorun Shotgun “Harmonic”
- 2X Regen Perk
- Super Shotgun Perk (Switches between Combat and Slug Fire Modes when Aiming)
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- NEW Weapon Perk “Midas”
- Increases CR drop rate
- Chance to appear on Kadru weapons
- NEW Weapon Perk “Midas”
Achievements!
- NEW Hidden Achievements
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- Campaign Progression Step
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General Updates & Fixes
- Gameplay
- Skill Upgrades now have Level Requirements
- Adjusted Weapon quality multipliers to compensate for the enemy health changes.
- Tessera and Cypher Keys have been added to character save data.
- Fixed a co-op desync issue that occurs when starting multiple runs in the same game session.
- Fixed an issue preventing enemies from properly scaling their health and damage based on level when Adaptive Level Scaling is disabled.
- Fixed an issue causing Safe Zones to prevent enemy spawning.
- Fixed an issue causing the Crossbow projectile to destroy itself too early.
- Fixed sequence break on Titus in Sinkhole near west cave entrance
- Holochamber Arcade
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- Fixed an issue with the Sloth modifier causing the Player Incoming Damage value to go negative, resulting in players becoming immortal.
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- Weapons
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- Fixed Agility Perk not working correctly on game start
- Fixed Full Auto Perk not working correctly on game start
- Added new mesh for Nazuna Sniper Rifle
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- Character Classes
- Juggernaut WASP Drone Skill
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- Now takes 0.5 seconds to update fire rate
- Fires continuously while player is reloading
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- Enemies
- Dispersal Bot
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- Elite version now takes 1 second to detonate
- Non-Elite version takes 0.75 seconds to detonate
- Changed AOE to use same settings as Exploding Barrels
- Added emissive glow for easier target acquisition
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- UI
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- Added Remote Play Together Invite button to Character selection screen
- New Oterion Lost City Loading screen
- Updated Melee stat to display as multiples of 1.0k
- Added LVL Req to Skills screen in Flyout menu
- Minor HUD visual updates
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- Space Station
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- Character progression will now save when using the Galaxy Map in the Space Station Command Core
- Added NEW Character Stat Boost Kiosk to Engineering Pod
- Added NEW Sell Weapon Kiosk to Engineering Pod
- Added NEW Gamble Weapon Kiosk to Engineering Pod
- NEW voice over dialogue for Josh Ormanis and Maintenance Tech
- Added 2 NEW vistas
- Stat boost and Tessera Kiosks are unlocked after paying a one time fee
- Added several interactables that give XP
- Increased VO audio volume for Maintenance Bots
- Updated guards with new armor
- Major Art and Lighting updates
- NPC Optimizations
- Several NPCs now give XP after finishing conversation
- Fixed incorrect Hangar Crew names during dialogue
- Fixed Station Guard 1's dialogue animation blending
- New Interactive console in Engineering Pod...
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- Oterion Lost City
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- Added new Vampire Weeds
- Added more hidden CR caches
- Added new Vista near the Waterworks
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- Known Issues
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- Engineer’s Cryo Grenade can crash the game at random. We are still investigating a fix for this!
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Join the community at discord.gg/solarpurge
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