Just got set up here on IndieDB, thought I'd post about the current state of the game.
The current features are in a mostly completed state:
- Oxygen flow, generation, depletion (i.e. from breathing or fires)
- Water flow
- Unit pathing for simple objectives (i.e. find food, store items) that don't require multiple steps
- Basic graphics, lighting, etc.
- User interface for tracking people, building items
- Sprite animations
- Electricity generation and consumption
- Unit death, health recovery over time
- Hunger, sleep, breathing requirements for humans
And probably some other features I've forgotten.
Things I'm currently working on:
- Adding more information to the UI
- Adding resource requirements to build items
- Building out the monthly supply shipment features
- Always, always bugfixes and usability tweaks
A major feature that I haven't touched yet is science and research, which will play a major role in the game. I'd like to have the "pre-science" game mostly done before I get into that though, at which point I'll probably release a demo.