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A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!

Post news Report RSS Sylvan 5# - Showcase Level Design

A story of a young woman fighting against a totalitarian government to save her brother. Stealth-Puzzle & Narrative-Driven Game!

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Sylvan


Hello IndieDB Community!


We are the Black Beaver Studios, a portuguese team of 3 game developers, and welcome to our 6th article!


Logo with name

Logo of our Studio


Today's article

In this article we want to show you the level design of our game through a showcase video created and some images!

Showcase Level Design Video


What did you think of it?

Images - Level design

Level design 1

Directional lines, colors, visual text...



There are several things that we had in consideration while designing the level.

  1. Emersive Level
  2. Level where exploring is possible
  3. Various ways of passing through the enemies
  4. Not to empty or to full of assets
  5. Guiding the player with:
    1. Colors
    2. Light
    3. Direction lines made through objects like the pipes through the whole city
    4. Visual Text
    5. Narrative (graffitis on walls)

These were the main aspects that we followed when we created the level design for the game.

Graffitis - Narrative

Graffitis



Sneak peek of Future Articles!

We will leave here a sneak peek of how the art will be on the game, you can see some props as well as a building! These both are not final yet, but you can get a pretty good idea of how they will turn out.

predio

Building Art


Captura de ecr 2024 06 17 1827

Props Art


Conclusion

Did you find our Level design interesting? What about the art, do you wanna see the final results? Stay tuned for it. We appreciate all feedback!

From the studio Black Beaver, welcome to the beginning of this amazing story!

That's all for this week, thank you!

See you next time!

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Black Beaver Studios


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