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Tiberian Sun: Reborn brings the exciting storyline and epic clashes from the classic Westwood Studios game, Command & Conquer: Tiberian Sun to realm of first person shooters, with a twist. We've remained loyal to the style and feel of the 1999 classic, while integrating content from its expansion Firestorm with a bit of updated history to add to the mix. Built off the W3D engine Westwood Studios built for classics such as Earth & Beyond and Command & Conquer: Renegade finished up in 2001, we help bring the fight to you as you play out your role as any one of a number of infantry classes participating in team-based combat that often involves land, sea, and air combined-arms clashes that just don't happen in any other game. Oh, and did we mention it's FREE?

Post news Report RSS TSR Release 2.0.3.5

Tiberian Sun: Reborn has a new release out! If you are on our W3D Hub Discord, you already saw this! Download the new patch today!

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Tiberian Sun: Reborn has a new release out! If you are on our W3D Hub Discord, you already saw this! Download the new patch today!

TSR Release 2.0.3.5

General
- Fixed a crash.
- Ambient map sounds are now affected by the "ambient" sound slider in settings.
- Volume sliders in the settings menu now use TSR SFX.
- Added a light global doppler effect.
- Disabled J/K battlefield info screens.
- All infantry now heal faster when out of combat, and heal to full HP. HP regeneration slows down after reaching 50%.
- Added kill messages for Nod frag grenades.
- Replaced a couple low resolution building textures.
- Fixed special effect setting for all modifiers.
- Improved a number of vehicle transition (enter/exit) zones.
- Added projectile collision to one of the Tiberium flora props.
- Tiberium Shrubs no longer have crippling collision for vehicles.

HUD
- Harvester fullness indicator added to the HUD.
- Player names now show up with their target boxes.
- Tiberium dump success message has been split to three lines.

Damage Multipliers
- Repair guns much more effective in repairing vehicles.
- Missile projectile's damage to light vehicles has been lowered slightly.
- Bullets and Bullets(AP) projectiles increased damage slightly against aircraft.
- Melee weapons now deal 0.001 damage against things it previously did nothing to.
- Flame resistant infantry take direct fire damage at 0.5 less than standard infantry skin, including flamesplash. Added Plasma to treatment.

Engineer
- Added slight "explosion" to repair effect which will assist in disarming.

Riot Trooper
- Shield extended when equipped.
- Now has FlameResistInf skin.

Disc Thrower
- Projectile Size increased to match actual projectile.
X/Y 0.1 -> 0.15
Z 0.01 -> 0.03

Medic
- Regen damage lockout reduced. 30 -> 10

Chameleon Spy
- Knife weapon "reloads" while sprinting.

Mammoth MK2
- Weapon traverse speed increased.
- Weapon elevation/depression increased by 10.
- Chin gun traverse angle increased to 270 degree FoF.
- 50% heal function damage timeout decreased 30s -> 10s.
- 100% heal function HP/s increased 1 -> 2.
- Added alt fire dual shot.

Cyborg Reaper
- Healing multiplier in tiberium increased by 0.2.
- Web velocity increased 30 -> 50.
- Web gravity decreased 1.75 -> 1.25.

Harpy
- Radar invisible.
- No longer lock-on-able, except for defenses.
- HP reduced. 500 -> 450
- Max ammo increased 200 -> 300

Construction Yard
- Fence is no longer super bright.
- Fixed an issue that stutters the camera.

GDI Helipad
- Optimizations.

TS_Anchorage
- Fixed a hole in the terrain.

TS_Dam
- Added vehicle sized tunnel connection to front of bases.
- Pulled coastal walls inward.
- Added some nicer waterline and under water terrain.
- Added ambient sounds.
- Added more lights.
- Adjusted out-of-bounds area above Nod base to lessen cliff camping.
- Fixed up some of the terrain around the dam.

TS_Drought
- Fixed a couple stuck spots in the GDI base.

TS_Field
- Fixed some stuck spots in the rocks outside the GDI base.

TS_Field_Flying
- Removed Orca Transport from purchase list.

TS_Isles
- Re-enabled map blockers.

TS_Snow
- Added lights to the infantry tunnels by the bases.
- Adjusted a stuck spot outside the GDI base.
- Closed gaps between the crates in the tunnel.

TS_TaintedLegacy
- Wind speed has been cut to 10% what it was before (5m/s -> 0.5m/s). This reduces the loud map-wide wind noise.
- Fixed a stuck spot.

TS_Tiber
- Added lights to some infantry tunnels.
- Fixed some lighting issues in the lower team-colored caverns (where the civilian trucks are).

Post comment Comments
Ahrimansiah
Ahrimansiah - - 3,236 comments

any update on bots?

Reply Good karma Bad karma+2 votes
Olku_
Olku_ - - 2,081 comments

They are too boomer to do that

Reply Good karma Bad karma+1 vote
ApornasPlanet
ApornasPlanet - - 4,137 comments

Fantastic! It's nice to play TSR every now and again just for the atmosphere.

Reply Good karma Bad karma+2 votes
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