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Vultures is an economic factory simulator that is set in a fictional world of bird people. It has 3 core modes. Factory, Market and Headquarters.

Report RSS Vultures prototype Milestone credits & a message of unification

Announcement of Vultures prototype is given here, as well as release of partial credits. We need to unify as one world one humanity under one God.

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Greetings community,

Originally, we had planned to just mark this day as a great stride forward in Vultures development, yet we can not ignore the earth-shaking recent developments regarding the assassination attempt on president Trump. It’s become yet another ridiculous development in our crazy times, and yet, we shrug it off as just another challenge of our day and age. No matter your political affiliation or your personal opinions on the election, it is critical to remind ourselves that we are one world one humanity under one God. I wanted to take this opportunity to address the public and our community, as well as whom ever is out there listening. Times ARE TOUGH FOR OUR INDUSTRY, and our prayers go out to all who are struggling.(Reach out to me if you'd like my support)

I know bringing in real world politics into the video games industry is a contentious topic, yet If we as developers say nothing when times are tough, how will future generations know the context of our developments? We at Honor Games strive to hold ourselves to higher aspirational ethics, and understand that as game developers, we are not just all fun and games, but we are creators of culture. We will make our world as we see fit, and we will strive every day to Honor Games.

We had a lot of people contribute to getting the Vultures project to this point, to this release candidate 7, please view the up-to-date credits in game.

Vultures Credits v1: 9/12/2023

Production:

Executive producer: Eric chou

Producer: Mitchel martin Moran

Former producer: Nico Wekerly

Programing:

Chief engineer: John Netzel

Programmer: Mathew Odenwald

UI Artist: John McCann

Former Lead programmer: Mathew Stockton

Former programmer: Chinamay Kasareddy

Former programmer: Jerry Brown-Lacy

Art:

3D animator: Josiah Broughton

Pixel Artist & programmer: Yaser Yamani

2d Artist: Tonny Arias perez

Former Art Director: Nicholas Quigly

Former Creative Director: Mathew Ross

Former Pixel artist: Caelyn Hoseley

Former 2D artist: Nina Ventura

Former 2D artist: Aleshia Coleman

Writing:

History consultant: Robert Ranstadler

Former Narrative director: Jason Koop

Former Lead Narrative designer: Ben price

The above is just a snap shot in time.

We are humbled that so many talented individuals chose to be a part of Honor Games’ history. They all had a place here, and they all have a bright future.

Please join our testing of the Vultures prototype on itch.io, here:

I know we live in uncertain times, and drastic world shifting events continue to occur with no regard to rime or reason. Time Continues to march on, coming to an inflection point a pivot point of sorts. Where we choose not just who we are and what we want for ourselves and for those we care for and about but for the collective future of humanity.

We seek meaning in our craft, and we see hope in those who inspire us to GREATER AND GREATER HIGHTS.

Beacons of progress can be found and uncovered everywhere; it just takes dedicated hard work. AS we close this chapter in HG history, and as we begin the next phase of our continuum, I want to assure you all that despite it all, our future is bright.

“The future is to be invented”

- Salvadore Trogan (C&C: 3 The Forgotten Mod)

Smelter

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