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Summary from the 3rd patch of the Randy & Manilla's early access.

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Another patch had to come at the start of the big updates, as there were some bugs that went unnoticor weren't included in the previous patch, but we start with what it offers below:

RM   rings to teleporters

To begin with, it was taken into account that sometimes the rings that catapult don't work properly (specially when jumping when you are about to fall into the voids), and also because some weren't fixed correctly after the changes in the first patch.

As if the missing fixes weren't enough, with one life left, all of them will be replaced by teleporters that just by stepping on them will take you from one place to another without running so much risk of losing the level due to intermittent rings failures (It is possible that in a future patch or update we will find out how to make the rings functional at 99.9%)

RM   Curation point off

Another case happens with healing points, but for another reason. Many who have played the game since 2nd beta, upon reaching one of these points with 3 or more HP, will have wondered why they didn't work, and the answer is very simple: Randy or Manilla's HP was still full and will regain life once they receive damage.

To make it more visually understandable, the points will begin to go off, and will light up when they detect that they have received damage.

next obstacle screen v1 1

In Manilla's runner levels, a small screen has been included in the UI that predicts the next obstacle to jump (useful for those who don't have such good reflects), and the representative icon will change shape when the next one matches the shape from itself.

Among other changes and additions:

Gameplay and physics changes:

  • Fixed an animation bug when stepping on a spring in Terra-Qubit 1-2.
  • Punching and kicking animations from Randy and Manilla now have a transition from when they are in the air.
  • Slightly increased double kick chance in Rol & Rogue.

Other changes:

  • Small height and texture fixes for certain enemies.
  • The red screen is better integrated into the 2D levels.

Up to this point, project development will be paused for vacation before starting a fourth patch or something like that. Anyway enjoy the game for what it offers so far :)


Randy Manilla   DB header v5

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