Summary
We are excited to announce some major changes and improvements to Max Capacity, expected to be released in late summer. Here's a quick overview:
Player Abilities
- New abilities to pick up, place, sell, and buy inventory.
- No need to hire stockers, sales, or buying agents; you can handle inventory yourself or continue hiring employees for these tasks.
Employee Behaviors
- Employees now work in shifts, enhancing factory efficiency.
- Employees will chat with you and each other, providing hints and entertainment.
- Improved handling of inventory by employees, including alternative actions if blocked and behaviors upon being fired.
Multiplayer Updates
Global market price influences based on actions of all players. Option to opt in or out of global market price influences, with a new game required to resume.
![new screen 8 crop](https://media.indiedb.com/images/members/5/4735/4734806/profile/new_screen_8_crop.png)
More Details
Player Abilities
We realize the early release of Max Capacity focused on employees and machinery over how you play the game, which can become stale. We have been adding more abilities for you as the player.
You will be able to:
- Pick up inventory
- Place inventory in containers
- Sell inventory on the market
- Buy from the market
You will no longer need to hire stockers, sales, or buying agents to work with the inventory in your factory. You can do this all yourself now. You can continue to hire these employees to do the work for you if you prefer.
Employee Behaviors
The primary focus of Max Capacity has always been making a profitable factory through your dealings with and interactions with employees. We have added more ways employees interact with you to create more dynamic gameplay.
Employees are now assigned shifts and come and go according to their shift assignments. This should help you create a more dynamic and efficient factory as you schedule work in accordance with your needs. Time will speed up for shifts that have no active employees working.
Employees will now chat with you and each other. Pay close attention to what they say, as their conversations provide hints about what they need from you and add some entertainment.
Employees who are blocked because they cannot add inventory to containers will now try to add their inventory to another container. If that fails, they may drop it on the floor. Either way, you will need to get involved to correct it.
Employees who are fired may attempt to add any inventory they hold to containers before leaving. However, do not count on it, as some of them may be upset and act out by leaving with the inventory or dropping it on the floor, creating a mess.
Factory Environment
When a shift has no active employees, the factory lights will dim. Safety and ambient lights remain on however.
Multiplayer
We are continuing to expand on the multiplayer aspects of the game. If you opt in for global market price influences, the prices listed on markets will be impacted not just by your actions but also by those of other players.
You can opt out of the global market price influences at any time. However, to resume global market price influences, you will need to start a new game.
This new global market price influence feature will create a much more fluid game, and you will need to keep up to date with current market trends to make the most profit.
Internet Connection Required
For employee conversations and global market price functions, an internet connection will be required. Bandwidth and usage charges may be incurred while you play, and these charges are not included in the price of the game. Please consult with your internet provider to understand these additional costs.
We take your privacy seriously. This game does not collect or transmit any personally identifiable information (PII) from you. The only data transmitted to our servers concerns game-related market transactions you make within the game. This data is used solely for processing those transactions and is stored securely.
We will never share any data collected with any third party without your consent.