Introduction
Welcome back! In this article we will show you the evolution that we took for the design and art.
Model Sheets
We will take a look at some models made by our artists regarding the enemies that the player will face in "Qori".
Image 1: Azeman Thumbnail
Image 2: Azeman ModelSheet
Image 3: Azeman Color Studies
In the previous images we managed to appreciate a little about the development and creation of the enemy "Azeman", which will be our melee enemy, along with a study of dark colors and tones to give a gloomy style to our game.
On the other hand we have a small look at our enemy of rank, with several design options to study and in this way to be able to select the right one.
Image 4: Bakru Art
Environment
We can also see an advance in terms of the design of the rooms where the journey of the Huma devil to rescue the bowl of abundance will take place and they are the following:
Image 5: Thumbnails
Image 6: Sketches
Image 7: Color Studies
3D Models
From this section, we will look a little more in detail at some assets that will serve us when developing the first levels and the world that will give life to the game "Qori"
Image 8: 3DModels
That's all for today, see you next week, where we will see a little bit about the mechanics that involve “Qori”.
Acheron Studio