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Post news Report RSS Gameplay Possibilities for Beacon of Neyda!

After our recent exclusive update for Backers in our kickstarter campaign, many of you expressed a keen interest in learning more about the gameplay possibilities of our game. Today, I am excited to share some additional news and insights.

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After our recent exclusive update for Backers in our kickstarter campaign, many of you expressed a keen interest in learning more about the gameplay possibilities of our game. Today, I am excited to share some additional news and insights.

The Player

Firstly, there are several ways to alter the gameplay, with the most basic being through changes to the player's abilities. For example, we are introducing a new special weapon that functions almost like a portable cannon. This weapon, like all others in the game, adapts to the type of ammunition used, offering different effects depending on the ammunition type.



Progression Trees and Resource Management

Another significant aspect is the progression trees for each structure. In the demo, resource management is designed to be straightforward, but in the final version, resources will be more limited. Therefore, you will need to strategically decide where to allocate these resources for upgrades and improvements.



Enemy Variety

The variety of enemies will also have a profound impact on gameplay. In the demo, there are three basic enemy types with similar roles. A well-planned defense can handle large waves without much player intervention. However, in the final game, there will be more specific enemies designed to harass the player or the defenses, requiring different strategies to deal with these threats. I will discuss these new enemies in a future update.



Unique Level Challenges

Lastly, the levels themselves will present unique threats and peculiarities that affect gameplay. For instance, one level might be influenced by terraforming machines, causing periodic sandstorms that reduce visibility, limit the use of allied drones, and even damage structures or the player if they are unprotected. This is just one example, with more to be elaborated on in future updates.



That’s all for this update. We have much more to share, but we wanted to give you a general idea of what the game will be like. We hope to have your continued support to make this game a reality. Don’t forget to join our Discord community!

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