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Post news Report RSS June 2024 Progress

it's been a while since the last update on here. There have been amazing developments from the ADR team in that time. It'll all be detailed here so get ready for a big one!

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IndieDB post June2024

Title Screen, Menu Redesigns and Character Customisation!

Back in April, Dekrayzis dropped some beautiful shots from the new title screen and the associated menus for ADR. A vibrant design with engaging visuals, hints towards an awesome story waiting to be told.

ADR TitleScreen2

ADR TitleMenu

This menu is both sleek and visually appealing, setting the stage for an epic adventure. The menu options are straightforward. I think the QoL aspect here has been nailed.

On that note the menus have been revamped and look just as clean and user-friendly. This settings page has everything you need to make A:DR as comfortable as possible.

ADR Menu Settings

This page will also come in a selection of colours related to the characters we all know and love...

ADR Menu SettingsTemplate yellow

ADR Menu SettingsTemplate red

Story Mode and Stage Selection

Levels are clearly shown and in-stage collectibles are neatly shown for those achievement hunters. With the 'best time' displayed players can push to get a faster PB... (Looking at you speed runners). Underneath all of this is a description of the level adding context to the story so far.

ADR StageSelect

Along side the stage selection a dynamic title card has been in the works, accompanied here with some placeholder art. The colouring of the border will match that of the stage you're entering.

ADR StageLoadingH

Multiplayer Modes and Character Customisation

This section personally has me the most excited. Being able to sit down with some friends to speed through the beautiful stages available. "Chaos Crusaders" is a team name which can be set by the host of the game. Space for up to four players to group up in this pre game lobby and ready up. The session host will always be set as Sonic.

ADR Menu Story PartyC

A concept for character customisation gives an insightful look at some of the possibilities that will be available for the player to choose from, with subtle reference to previous Sonic titles. There is definitely something for every player to get excited about.

ADR Menu LoadedGame CharacterB

VFX Updates

A lot of work has gone into making this project look visually stunning. Part of this is the Visual Effects of Sonic and his friends abilities and those that can be found through the stages. A lot of which have received some love recently.

ElectricShieldv2Back

A small look at the updated electric shield shows you the passion that has gone into creating an aesthetically pleasing experience.

NiagaraMatShieldsA

I'd like you to imagine these shields radiating, or sparking or pulsing with power outside of this test environment. The work on shaders has been nothing short of incredible.

What I really want to show you is the brand new Boost VFX:

HighresScreenshot00037

HighresScreenshot00017

HighresScreenshot00031

I can say as amazing as these look, the real beauty is in its fluidity as you transition from a run into the boost. You can see it for yourself here: ADR Boost VFX update

And with all that said and done. I want to say thank you for reading, and if you're interested in getting these updates as they release you can join our Discord Server

I wish you all the best, catch you next time!

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