By Reto.Dave, Environment/Props/Concept Artist
Im currently working with Reto.FleCK on the new factory map. Reto.FleCK handles the overall level design, where it’s my job to make props and buildings and to make it all pretty. So I just thought I would share a couple of screenshots of what I’m working on right now.
An overview of Factory Hall A from XSI showing all the props and lightsources
Factory Hall A in XSI (left) and in-game (right)
Just a random in-game screenshot with a fair bit of displacement mapping on the coals
An overview from XSI again – this is Factory Hall B
Factory Hall B in XSI (left) and in-game (right)
An ingame screenshot of Factory Hall B, it shows the displacement mapped coal piles and the steam hammer (heavy machinery)
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Nice so you can use XSI to design levels that are playable. Very nice job on the map looks very professional!
It's marvelous!