The latest toolset I've been working on for Overgrowth is the physics editor. There are three big pieces to this, and each is now well underway. First, users need to be able to make and manipulate simple physics primitives (such as boxes, capsules, and spheres) that can be inserted into the Overgrowth physics world. Second, we need tools to link these primitives together with joints. And third, we need a way to attach models to the newly formed physics bodies (model rigging). We will go into more detail about each of these steps a bit later, when our tools are more polished. For now, I'd just like to demo some of the fun physics things I've been playing with:
One cool thing about the physics editor is that it will also serve as the back-end for our animation editor. This will ensure that our animations are part of the physical world and can thus react to impacts and uneven terrain.
Do you guys have any questions or thoughts about the video? (permalink)
Track us on ModDB (visit our page)
Looks HAWT!
that looks sooo fun! cant wait to play around with this!!
reminds me of garry's mod
Reminds me of playing around in Crysis' Sandbox Editor. Looking good.
Cool, can you make objects disform when they impact? Like a squishy box? Or would that be really hard to make?
These are rigid bodies, so they are not supposed to squish, but it is possible. :) It will be really cool when we get the joints working.
is the team going to try and implement some soft body physics as well?
Awesome! :D.
Will there be any gameplay soon tho? :(
Hope so! It is hard to say though.
i think this is going to be the best indie game on moddb
Nice icons. Can I steals them?
We're going to post about them soon ;)
Cool, you guys keep amazing me
Looking good.
Well with physics, a special prop launching system is a must...
Imagine a well train martial artist rabbit launching a kick in midair to launch a stone to kill a foe from afar.
It's really nice to see the proprietary physics engine holding its own against some the larger contenders out there.
Looks awesome, nice job.
Keep up the good work ;)
Great work guys i bet once you make your game you will be selling your engine out to other developers.