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A quick breakdown of what was added to First Person Stapler in version 1.3.

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Cover Update 1.3


I hate it when people write their life stories in the beginning of an article just to pad things out. So, I'll make this quick. Version 1.3 of First Person Stapler is out. Here are the changes.

Additions:

-New Level: Renovation

I knew early on that I wanted to include a construction stapler as a weapon option. So, I felt like I needed to include a construction area in the game. The new level of the game let's you explore a half-built floor of the office building, hunting targets around exposed beams, piles of bricks, and gapped scaffolding.

Scaffolding

-Collectibles: Flair

This game is very, very heavily inspired by Office Space. I needed to do something with flair because that scene is too good to leave out, but too out of context to build into any gameplay. So, there are now 13(?) pieces of flair scattered throughout the game. If you see something, shoot something.

Flair

-Mini Games: Shooting Gallery

I revamped the Warehouse for another mini-game, this time a shooting range. There are barriers set up with boxes, targets that flip up and down, all the good stuff. Test your speed and accuracy at the shooting range.

Range

Fixes:

-Doors are now more responsive, you can read about their history here.

-Music is a hell of a lot lower. I watched some people stream my game and realized not everyone wants an office-based rave.

Thanks for playing.

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