By Reto.FleCK, Level Designer
I’m currently working on a skirmish level with a simple map layout with trenches. The skirmish levels will automatically be spawned when two Assault Teams confronts during troop transportation.
We talked about trenches and fortifications in this forum thread (Forum.heroesandgenerals.com) and the player NSU_PzU posted this for reference (Forum.heroesandgenerals.com<.
I was inspired by the original entrenchment used during WW2, and adapted what was useful into the map. The measurements are scaled up a bit due to gameplay and controls. I still need to work on the “underground” parts – since I’m not able to “cave” into our terrain system.
The trenches will hopefully add some new experiences to the gameplay. It will almost be like a maze – but where you always can pop up to navigate (and get your head blown off?). The team controlling the trenches firstly will definitely have some advantages – if they can coordinate what to do. Tanks are less useful – but on the other hand – if you can maneuverer your way through the Czech Hedgehogs you can just drive over the trenches.
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Looks great!, I have one suggestion however. That ground texture is way over scaled and is messing with the proportions of the environment.
I noticed this too, something seems odd. Also the guard house seems too small.
Agreed, looking good, and Will_B is correct in the texture scaling issue. Road texture is fine, just the open terrain.
good job at the realistic trenches ;)