I like IndieDB so why not put my game here? and I'll be posting posts here too!
Deepophobia is an underwater horror game, where you have to explore open worlds trying to find your beloved companions while trying not to get eaten alive...
Hii :) This is about a new UI update for the characters' text boxes.
In this devlog we talk about how the quests are working in game.
A tool that allows you to easily edit ingame text by dumping it into a spreadsheet and being able to build .lang files from those same spreadsheets
In this post we show some of the updates on the implementation of mechanics into our game, mainly the dialogue system.
Dialogue system is finally here, and in a gorgeous room to boot. Experience our system in a room where the models have been given life!
Short update about in-game dialogues and story animations.
Version 1.1 update for CRF Omicron - Includes some newly restored content as well as the patchwork man cut enemy.
I always get a thrill editing lines from voice actors. I talk about what that's like and share a video of an editing session.
2 hours of dialogue, 48 parts, 12 songs. I am in full casting mode now for my puzzle adventure game. I talk about the effort going into this and who we're...
The curse is also the gift. Some things that indies can do better than the big studios.
My game has a ton of recorded voice in it, some of it contributed by me. Here's the home setup I use to get it done.
It's no Hamilton, but there's a dozen songs with vocals in The Godkiller - Chapter One. What the heck am I doing?
Here's what I know about making good scripts for VO actors in games. Hint - you stick to well-known conventions but tweak it a bit.
Go left or right? I show the structure of one of my levels that offers a meaningful decision to the player.
What to do with long dialogue in a game? Besides get rid of it? Walk-and-Talk for the win!
Evelyn accidentally rings the bell of Kataclysm which was marked 'Ring to End the Pain'. Join Evelyn and Eva on their journey to save the mysterious Island...
A developer and publisher of point and click games including Rocco's Island: Ring to End the Pain.
Introduction to the starting point of Elfscape: Ancestors, examples of facial expressions and in-game language of the ancient elves.
Despite everything, 2020 has been a busy year for CyberThreat... Check out the 2020 update video for an insight into how CyberThreat has progressed this...
Restores a significant amount of cut dialogue between Simon and Cath at site Omicron, most of which occurs as Simon explores the site. Currently incompatible...
Simulating a conversation is one of the most challenging things for any CRPG! Lets talk a look at where traditional approaches may have gone wrong.
Introducing new features and sharing updates featuring the latest in development for Hyperventila: The Game. In this post we'll be taking a look at the...
2+ Hour Demo available. Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory. Blending a fast-paced card...
DIALOGUE SYSTEM UPDATE AND NEW DEMO - Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory. Blending a...
MASSIVE UPDATE With tons of Gifs and Screenshots. Luckless Seven is the story of Mark Vesco’s journey from a listless existence to competitive glory...
We continue to work hard in Lamentum and today we would like to talk about the importance of decisions in our survival horror.
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