3rd article about our in development game, where we will be going over some Game Systems and Atomic Parameters, to demonstrate what goes into Game Design...
What makes this journey so time-consuming? Gloomy Juncture is a first person 3D game where every single asset is meticulously hand-drawn by me.
Here we’ll be talking about NEW STEALTH FEATURES, as well as a lil CHARITY EVENT we’re running, and about our TWITCH DEV STREAMS! :D
Learn more about the Academy and its features in this devblog!
Learn more about how we made the environments for the first two sectors of the game!
Learn more about how we made the environments for the first two sectors of the game!
War is a significant part of Calderian politics. Discover how it works in Great Houses of Calderia!
Art direction in game development is a hidden hero, shaping visuals, immersion, storytelling, and branding. It guides player focus and maintains congruence...
As someone who makes games, speedrunning is the finest form of flattery. So, I tried to optimize my game “Just Keep Running” for speedrunning, and...
Lumbercamps were OP. And this not so small issue (because lumber is a pretty basic thus important resource) made me revamp the whole building "ecosystem...
Come see how I model a brand-new player and rig it! Please consider subscribing and liking the youtube video, as it would really help my video reach others...
Come see how I model a brand-new player and rig it! Please consider subscribing and liking the youtube video, as it would really help my video reach others...
I'm an 8th grader in my last year of middle school, and I'm so excited to start developing and sharing my journey on my new ping pong game. Check out...
We get a bug, you get a bug, everyone gets some bugs! Just a short funny dev diary.
Introducing three new level together with their map tiles:)
Small article about how the changing story affects the player character and level environment.
Hi! this is a graphics diary about the shop UI development process.
Hi! We've added some new city upgrades to the shop. And there's also an introduction of our shopkeeper!
It has been a very long time since I have posted anything relating to Ak2. But here is some news!
This article takes a technical deep dive into the player systems of the game Abacus AI. The focus is on the unique features of the player's health, temperature...
Hi! We up-scaled our throne room in the first level to be more majestic. Come take a look :)
What are the key factors that must be considered in preparation for every modelling project? What things are easily forgotten? Why are they so important?...
Hi :) We've finished the skill-tree design for map upgrades, come take a look!
Want to know why we recommend using custom assets over asset packs in game development? Find out in this blog post.
Hi everybody! as you can see i made some changes to my game in order to improve the game experience.I've received some feedbacks for players and they...
What's new? Steady progress in our game. Aaaand - some cute sheep!
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