AI (artificial intelligence) has been our main focus of the week. Bot games will be really tough in the future! Read all about it in this devLog!
Added new abilities to mons, bosses and ploxpowers and reworked some older abilities. Read more about it and the reasons behind it in this devLog!
Showing off new monster animations and explaining whatelse we have done and will do to bring more motion and life into the game!
Lastly we show off all revealed yellow cards from the pre early access build and give further insights about the color! Cute mons inside this article ;)
Today show off all revealed red cards from the pre early access build and give further insights about the color. Stay tuned for the final color!
Howdy y'all! We show off all revealed green cards from the pre early access build and give further insights about the color. Stay tuned for the other...
See all currently revealed blue cards from the pre early access build and get further insights about the color. Stay tuned for the other colors!
We summarize our last Q&A stream! Questions like when is the release will be answered here!
We heard your feedback and finally solve an issue with our pack opening experience: Introducing the craft & disenchant system in Ploxmons! Furthermore...
Save your greatest plays and share them with others with our latest feature for the game: Replays!
After several weeks, the code is finally reworked and impemented! This opens up a lot of new possibilities which are explained in this devlog. We also...
We're reworking the code to add more types of achievments to the game!
We are excited to announce Achievments are coming to Ploxmons, as well as a few big other new features: Cardbacks and Titles!
We are introducing a new way for players to earn gold quickly on a daily basis ;)
We continue to improve the visuals of the game and show off a new animation
Our dev talks about the recent addition of the leaderboard as well as the plans for improving the visuals of the game. Also: See our first monster animation...
We explain our ranked system and show you our newly crafted rank icons!
In this devlog we share our progress of implementing player profiles and their functions.
Read our latest devlog which focuses on the future of our cardgame Ploxmons. A lot of awesome stuff is planned that we are excited to share.
We just launched the second public playtest phase for our digital card game Ploxmons. Ploxmons is a unique digital indie monster cardgame with a PvPvE...
We just launched a public playtest phase for our digital card game Ploxmons. Ploxmons is a unique digital indie monster cardgame with a PvPvE battle system...
Our cardgame can be playtested soon on Sept 15th! To make this happen, lots of preparations had to be done.
Our cardgame can be playtested soon on Sept 15th! To make this happen, lots of preparations had to be done.
There are tons of different abilities that our monster cards and bosses can have and it was quite difficult to find a system that enabled us to implement...
In this DevLog we show you a new animated Transition from the menu UI to the ingame screen. We also talk about bug fixes in the battle system as well...
This Week we made even more progress. We updated more UIs and added some new shaders for boss monsters.
In this DevLog, we show you the brand new ingame UI and talk about our game queue system. We also adress the topic of graphic resolutions.
In this DevLog, we show you the brand new ingame UI and talk about our game queue system. We also adress the topic of graphic resolutions.
In our first DevLog, we talk about the rework of the ability trigger system as well as the global chat and friendlist system. We also show you the newest...
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