Hello everyone we are BitterBeetleStudios and today we are here to share with you our first build prototype that we have been working on.
Hello everyone we are BitterBeetleStudios and today we are going to present to you our concept of narrative for Cod Works!
Hello everyone we are BitterBeetleStudios and today we are going to present to you our first concept art of the steampunk dory in our game!
Hello everyone we are BitterBeetleStudios and today we are going to present our game mechanics and prototype we are currently working on.
Hello everyone we are BitterBeetleStudios and we are here to present the concept of our game about an alternative history event that changed the way the...
Help Caramelo move into his new house. In this game Caramelo, a cute cat, just finished his university degree and is moving into his first house in the...
Hello everyone we are Bitter Beetle Studios we are an indie studio composed by 3 students from Instituto Politécnico de Leiria. Today we are were to...
In an alternative universe where the Carnation Revolution never occurred, Portugal took a different path...
Hello everyone we are Bitter Beetle Studios we are an indie studio composed by 3 students from Instituto Politécnico de Leiria. Today we are were to...
Hello everyone we are Bitter Beetle Studios today we are introducing our ideia of a game called CodWorks!
CodWorks takes place in the Greenland sea where our protagonist drives a steam powered dory in search of cod fish with the help of his harpoon.
The final stretch in the production of our game. Time for some finishing touches.
Applying the K.I.S.S. metod to our events, Keep It Simple (and) Short.
The importance of having a realistic scope and coherence in a game.
This week we will explain our philosophy on our approach to making the game design of Kurofune: Descobrimentos Portugueses.
Descobrimentos Portugueses, takes place in the Age of Discovery of the Portuguese empire in the XV century, where the player is the captain of a vessel...
This week, we'll learn how the Battle System works and how it affects the Reputation System, along with the repercussions.
Here is a quick Mock-Up of our Collecter's Edition Kit for our game Kurofune: Descobrimentos Portugueses.
How the economy works, what it affects and ways to control it. Learn the ways of money making.
In this devlog, learn about the player's enemies. What they are, how do they behave and how they look.
How to chose your crew and what impacts does it have during the game. Everyone Matters.
Correctly identify the objects and learn their value Follow along the journey of Maria's new part-time job at an Auction House. Here we will identify...
Salto Robótico is a portuguese independent game developed for a school project. It's for now only available in portuguese. I hope you enjoy this 2 exprimental...
New features and art ready to implement in the game. In the final of the article there is a video of the actual state of the game. Enjoy!
Olá, sou o ExNandorius e gostaria de disponibilizar a versão em PT/BR dessa Custom Story, espero que aproveitem e bom jogo! ExNandorius ♥
After the blocking and the planning of the game idea and project, we started dividing tasks by some colleagues doing the art 2D and 3D, while others made...
By starting the project in development, our main objective was to aproach a book from 1517 to the days of today. By doing so, we can produce a better...
AfterLife Trials is a game in development by 3 college students from ETIC in Lisbon, Portugal Based on a portuguese tale called "Auto da Barca do Inferno...
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