Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms. It contains a fully featured editor and tools.
I have finally released my first commercial game, Deep Dark Wrath! Thank you for all the pre-release support, shouting out my friends and family, Feedback Quest 6 Game Jam over on Itch, the various gaming communities on Reddit, and you reading this now. It’s time to engulf this world with a Deep Dark Wrath!
Moving right along, if you have any feedback, please do let me know as I wanna make sure this Full Version is bug-free and performs well for most devices. The game is also on a Launch Sale of 10% Off!
V1.0.1 - The Full Version
This lightweight grindy game is finally a reality. It’s done, its main idea is complete. 5 Dungeon Areas to get lost in, lots of Enchanted Cards to play around with, the grind experience and feeling I got from endgame MHW:Iceborne, a nice and quick adventure every Dungeon Run, all in a small and lightweight package.
I’ve added some extra little things in the last few weeks to polish the game. To quickly glance at the Wrath’s Anger, you can check the fangs on the top of the screen. Don’t see any? Well, it’s anger isn’t prominent yet.
There is a small addition to tutorials and info to make things more clear. Point Protection, Old Cards unlocking the Door, and the new At a Glance Bar for Wrath Anger. Onboarding new Adventurers should be much better now.
Future Updates?
I’ll look into what I can do as I actually have several ideas of how to continue the lore and add more content to the game. I may take a break from Deep Dark Wrath first(after post-release quickfixing if needed)to let my mind be refreshed. It’s also so I could let them sit a little more, and maybe refine them once I start making them.
However, if there are some really good things to help the game like localizing for a specific language that the majority may want, please do leave some feedback down below as it is always appreciated.
You can follow me on my Tumblr for the latest updates on what I’m working on. Maybe in the future, you’ll get a sneak peek of what the future updates are.
Countless Thank Yous
Again, I would like to thank you all for the pre-release support. Hoping for a good launch and not many bugfixing. I play this game a good amount once a day, so I know it works well enough. But you never know until you really release it into the wild.
This has been a fun experience. I hope to do this again in the future, and I really do hope you enjoy diving deep in Deep Dark Wrath. This has been CraftedCircuitry, signing off for now.
We are pleased to announce the release of Dixie Ball Version 2.4 for Windows and Linux.
Demo version 0.1.1 of Alchemy Mastery for windows and linux released.
We're proud to announce that after a long wait, Omega Warp will be launching on Steam on June 19, 2024, for PC and Linux.
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Fantastic engine, especial 4.x really turned things up to eleven :)
If this Imperial Game Engine- i 100% retyurn my code, and not intrude in your code) (to>>stingray/bitsqud/godot/neoaxis-plugin/unity-plugin/ unreal6=plugin= is one)
I love this engine. Still getting the hang of it
Godot Engine is amazing! Keep making more :D
Whenever I try to install it it says that win32 godot1.1 stable has stopped working
I really really want to use this engine. Whenever I install it it fails please s fix
The game engine looks great! Even though they already reached stable version, a lot of important things still missing like
-IAP for IOS, Android, Windows
-Ads network Admob, iad , mopub and more ads network.
-Google Play Game services (for android and IOS)
-HTML5 still broken
-I think there is an official Game Center plugin
-Documentations still not completed.
Also get in here and update your page for the engine. Let's get this going!
The engine is awesome. Keep up the good work. This has the potential to overtake that Unity crowd. However I must say the scripting code could use some work.