Koi Musubi
Visual NovelAfter studying away in Taiwan, Shao-Tang finally comes back to his hometown of Nangan to be a receptionist at an inn for the summer where he works with...
Kirikiri is a scripting engine for the creation of visual novel games. It utilizes the KAG (KiriKiri Adventure Game System) framework and an object-oriented scripting language called TJS to simplify the development process. Initially released in 1998 by Japanese developer W.Dee, stable builds had been continuously developed until October 26, 2010 with the latest evaluation version being released on April 11, 2013. Due to a stagnation in development, the code has been forked and is now continued as KirikiriZ.
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After studying away in Taiwan, Shao-Tang finally comes back to his hometown of Nangan to be a receptionist at an inn for the summer where he works with...
This is the world created by God, everyone lives in peace under his rule. Here, God's Order is everywhere, you have to Obey the rules, or you will be...
Game engine developed by Ensemble Studios and used in several popular computer games, such as Age of Empires, Age of Empires II and its expansion (but...
The Doom engine is the game engine that powers the id Software games Doom and Doom II, as well as Raven Software's titles Heretic and Hexen, then finally...
In development since 2011, Frostbite 3 is an improvement of Frostbite 2 and will debut with Battlefield 4 in 2013. It only supports DirectX 11 on PCs...
The Quake engine is the game engine that was written to power 1996's Quake, written by id Software. It featured true 3D realtime rendering and is now...
zGameEditor: The rapid development solution with a tiny footprint. Create games that have a small distribution size using procedural content. The game...
OldSchool Library (also known as OSLib), is a 2D graphics library for the Sony PSP. Created by Brunni late 2006. It uses the power of the PSP to easily...