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First-person action game, project codename is Citizen Pain.

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I am adding the art assets of the stairs leading to the square. I also iterated on the floor material, I did some vertex painting using a stone pavement, a soil mud and a mossy stone as materials. There is some repetition in the floor, which I will fix by placing some plants growing between the tiles, pieces of tiles coming out etc.

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Citizen Pain | Possess an enemy and use it as bait | Devlog 15/05/2024

Citizen Pain | Possess an enemy and use it as bait | Devlog 15/05/2024

News

The possession ability is also useful when there are too many enemies.

Citizen Pain | Starting first art-pass | Devlog 14/05/2024

Citizen Pain | Starting first art-pass | Devlog 14/05/2024

News

I am starting the first (of probably many) art-pass, focusing on the level opening.

Citizen Pain | Enemies drop rare items | Devlog 13/05/2024

Citizen Pain | Enemies drop rare items | Devlog 13/05/2024

News

Some enemies drop rare items when they are killed.

Citizen Pain | Blockout: corridor leading to the boss room | Devlog 10/05/2024

Citizen Pain | Blockout: corridor leading to the boss room | Devlog 10/05/2024

News

I continued to iterate the blockout, the level design is at a good point.

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stray-shadow
stray-shadow - - 43 comments

This is looking really promising and I know it's a working title but I love the games name!

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ordnas006 Creator
ordnas006 - - 6 comments

Thank you for your interest! A lot of people are telling me that they love the title, most likely it will remain this :)

Reply Good karma+2 votes
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