"Through Your Eyes" is an Atmospheric Narrative-Driven game where you play as a sheep who finds a mp3 player in a forest while exploring. When listening to it, it’s possible to hear someone describing something with a lot of passion. It motivates the little sheep to capture what she interpreted from the audio with her camera, as she learns more from the unknown voice through the audio device There are some areas that require the sheep to upgrade her camera in order to access map parts that she can’t reach. The objective is to take photos of objects that are in the map. In this game, the player will experience life through a different perspective and learn the importance of looking outwards.
Hello Dodos,
Today we bring you a character modeling update from our game
We recently finished our final model for the game and already started the process of UV Unwrapping and preparing for texturing. This model was done with a lot of care in terms of edge loops and how well it would work when animated, we also optimized the geometry count where we could, keeping it as detailed as possible without overdoing it on the poly count.
The geometry around the eyes is a bit more concentrated than the rest because as the eyes close to blink that geometry needs to be stretched out. Meanwhile the mouth's geometry also takes into account the ability to be open and show the character's teeth.
There's various edge loops that can be observed throughout the character model.
We'll be looking into ways of animating the sheep's bell and socks so they can bounce/swing on their own
Stay tunned for more updates!
📸🐑🤍
See you soon,
DodoDodo Games.
Here are some more programming updates: Our camera upgrades (zoom, dark and hidden modes). The amount of rays is customizable, along with the ray grid...
Blender Speed Modeling the blockout of our character Valie.
The game's first area: Modeling, Post Processing, Materials.