• Register
Post news Report RSS Through Your Eyes Devlog #07 - Character Update

Update about the character modeling: UVs, otimizations, details.

Posted by on

Hello Dodos,

Today we bring you a character modeling update from our game Logo

We recently finished our final model for the game and already started the process of UV Unwrapping and preparing for texturing. This model was done with a lot of care in terms of edge loops and how well it would work when animated, we also optimized the geometry count where we could, keeping it as detailed as possible without overdoing it on the poly count.

The geometry around the eyes is a bit more concentrated than the rest because as the eyes close to blink that geometry needs to be stretched out. Meanwhile the mouth's geometry also takes into account the ability to be open and show the character's teeth.

There's various edge loops that can be observed throughout the character model.

We'll be looking into ways of animating the sheep's bell and socks so they can bounce/swing on their own

Stay tunned for more updates!

πŸ“ΈπŸ‘πŸ€

Model2

FacialExpressions

qwedf

ModelAnim


Valie


See you soon,

DodoDodoGamesLogo

DodoDodo Games.


Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: