The world’s most open and advanced real-time 3D creation tool, Unreal Engine 5 will be available in preview in early 2021, and in full release late in 2021, supporting next-generation consoles, current-generation consoles, Windows, Mac, iOS, and Android. Its novelties are Nanite and Lumen system.
Nanite virtualized geometry means that film-quality source art comprising hundreds of millions or billions of polygons can be imported directly into Unreal Engine — anything from ZBrush sculpts to photogrammetry scans to CAD data — and it just works. Nanite geometry is streamed and scaled in real time so there are no more polygon count budgets, polygon memory budgets, or draw count budgets; there is no need to bake details to normal maps or manually author LODs; and there is no loss in quality.
Lumen is a fully dynamic global illumination solution that immediately reacts to scene and light changes. The system renders diffuse interreflection with infinite bounces and indirect specular reflections in huge, detailed environments, at scales ranging from kilometers to millimeters.
From a small idea, a (still) small game project emerged which is becoming more and more real. We are looking forward to turning this game into a highly appreciated experience for fans of indie-puzzle games.
We are proud of what we achieved but we need more. And for that, there’s still a lot of work that needs to be done. For now, we are excited to show you some of the narrative behind the origin of our game.
Let 's begin with…
"Titan Ascension" immerses players in the journey of Sophia, a grieving child in a decaying world. Sophia discovers a forgotten warehouse with the remnants of a mighty robot and, intrigued, embarks on a mission to restore it.
Through puzzles and a bit of exploration, Sophia reactivates the robot, gaining its assistance and unlocking new ways to reach higher grounds. Together, they work to reconstruct his body.
"Titan Ascension" blends exploration, puzzle-solving, and narrative depth, exploring themes of discovery, resilience, and hope in a collapsing world.
As players explore the ruins of the warehouse, they'll encounter intricate puzzles that interact with the environment. To progress, players must find the solution to open the door to the new room, deciphering the right moves required to activate each pressure plate and unlock the robot's secrets. With each puzzle solved, the titan reveals more about its enigmatic past, offering a captivating journey of discovery and intrigue.
Our initial approach to the design concept of our game was to use the robot to help us get further and reach new grounds. Inspired by co-op games, it was initially supposed to be a duo game. However, we changed the mechanics so that the robot helps our character only occasionally, rather than offering two distinct experiences, by completing challenges throughout the world. We aimed to make our game as immersive as possible through this and many other design approaches.
With the help of our Developer, we made a prototype of some of the mechanics that will be implemented later:
These mechanics can suffer some alteration.
Hope you find this game interesting and keep with us on our new journey.
If you have any questions, feel free to ask in the comments.
We are excited to look into your best thoughts!
We are NewHorizon!
See you next week!
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I'm waiting for it to make my own game. Making assets and planning for it.
lol waiting for gears 6 using this engine, there will be no unreal tournament 5 at all
oh boy
It seems quite promising. This engine has enormous potential. It's definitely immersive and realistic.
I have longed for a third installment in the KotOR series and it would be a dream come true if they made it using this software, but it's only wishful thinking. To be honest, I'd love to see another Witch-er video game, because this franchise has limitless potential and relatable characters. And I've seen the Witch-er III launch cinematic numerous times and that's what I wish to see in a sequel.
I honestly think that games have a bright future. And new game engines will merge with reality to some extent someday. I'm glad that visuals will be so realistic now and that they'll encroach/border on reality in the near future. So excited.