Unity
CommercialUnity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens...
ezEngine is a free, open source game engine written in C++. Its philosophy is to be modular and flexible, such that it can be adapted to many different use cases. EZ utilizes a plugin system to integrate features such as FMOD or NVIDIA PhysX. This makes it possible to only include those features that you need, or to replace systems with a custom solution that works better for your requirements. Similarly, the EZ code base can be built in multiple tiers, where you either get the entire feature set, with a fully functional editor, asset management and renderer, or you can strip it down to just the base libraries and core engine functionality. This can be extremely useful if you need to build a lot of custom technology, but require a high-performance, reliable foundation. EZ has a strong emphasis on providing robust, easy to use and well-tested base functionality. It is successfully being used in such a capacity in commercial products.
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Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens...
The Ultimate RPG MAKER for Windows! Introducing RPG MAKERâ„¢ XP, the latest Windows entry in the RPG MAKER series that gives you the power to create your...
Xash3D is the powerful independent open-sourced 3D-engine, aimed for high compatibility with GoldSource engine formats (maps, models, textures, sounds...
The Fox Engine is a cross-platform game engine created by Kojima Productions. The development of the engine began after the completion of Metal Gear Solid...
At the beginning of the development of Gothic 3, Piranha Bytes decided not to licence an existing engine, because none of those was able to render the...
The libGDX project is a cross-platform game development library written in Java, with some JNI code for performance hungry sections. It abstracts away...