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Unity is a multiplatform game development tool, designed from the start to ease creation. A fully integrated professional application, Unity just happens to contain the most powerful engine this side of a million dollars.

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Main Menu

Main Menu

Grapple Rally

An update on the Main Menu and some other features

Dev Blog 15

Dev Blog 15

Major Alvega: Times Of Trouble

More updates regarding our game, Major Alvega´s art and programming!

#6 Essence of the Past Devlog - Character Concepts

#6 Essence of the Past Devlog - Character Concepts

Essence of the Past

6th article about our in-development game, Essence of the Past.

Navigation Grid / Pathfinding Improvements

Navigation Grid / Pathfinding Improvements

Assembly RTS - Unleash Your Forces

Improving pathing for Assembly RTS, a real-time strategy game with deep customization mechanics. Discover seemingly endless possibilities. Assemble your...

Dev Journal #4 - Gangs and NPCs

Dev Journal #4 - Gangs and NPCs

Space Prison

Read more about our creative process behind the making of the gangs, their members, and quests!

Something's Brewing in the Abbey #111

Something's Brewing in the Abbey #111

Ale Abbey - In Hops we Trust

Ale Abbey's weekly development progress report, illustrated!

Recycle Bin Battle : the origin of the game

Recycle Bin Battle : the origin of the game

Recycle Bin Battle

How did the idea for "Recycle Bin Battle" come about? who make the game ? why ?

Second Battle of the Aisne Campaign in Verdun and Tannenberg!

Second Battle of the Aisne Campaign in Verdun and Tannenberg!

News

A new campaign event begins in Verdun and Tannenberg, and Isonzo gets a small update.

Randy & Manilla on Indie Revolution Expo 2024

Randy & Manilla on Indie Revolution Expo 2024

Randy & Manilla 1 comment

Randy & Manilla will appear for the Indie Revolution Expo 2024 since Saturday May 18 (2024).

Witch's Forest Devlog#2

Witch's Forest Devlog#2

Witch's Forest

This week we are going to show you Witch's Forest main mechanic and how it relates to the narrative!

Miuratale transcribing is done!

Miuratale transcribing is done!

Miuratale

With the story transcribed, we move on to minigames and finishing boss fights!

Dev Log 4

Dev Log 4

Lost Chambers of Giza

We will be following step by step our new UI flowchart from game design as well as taking a look into new art game elements the game will receive.

Dev Log 2 | A Day At The Museum!

Dev Log 2 | A Day At The Museum!

Flopsy Ana

To better understand the craft of glass art there's nothing better than some good old research... Get in the car and come with us!

Era One - Development Update

Era One - Development Update

Era One 1 comment

Build 4 of Era One is complete and has been released to Kickstarter backers. A detailed video is also available, where you can see all the features that...

Graphite Knight Development Log #2

Graphite Knight Development Log #2

Graphite Knight (Work In Progress)

I changed around the combat mechanics, as well as planned out how I'm going to create my game levels.

(#74 Dev Diary) Feeling moody

(#74 Dev Diary) Feeling moody

Elfscape: Ancestors

The many faces of our main characters based on their mood.

Erenshor, A "Simulated" MMORPG, Unveils Unique World Locations and Combat Encounters

Erenshor, A "Simulated" MMORPG, Unveils Unique World Locations and Combat Encounters

Erenshor

Brian over at Burgee Media has captured some raw footage of two different styles of combat in Erenshor, and he wants to share them with you!

Star Rabbits release date finalized!

Star Rabbits release date finalized!

STAR RABBITS

* Everyone who bought Early Access and left a review on Steam.  I'll add you all to the credits at the full release.

Dev Blog 14

Dev Blog 14

Major Alvega: Times Of Trouble

Update on our game Major Alvega and its art and programming.

Updated roadmap & Dev Diary #3—Campaign Squad Management Preview

Updated roadmap & Dev Diary #3—Campaign Squad Management Preview

USC: Counterforce

Two important pieces of news packed into one article! Our new roadmap and latest Dev Diary on Campaign Squad Management!

DeliSpace v0.5.1 - Ready for a challenge?

DeliSpace v0.5.1 - Ready for a challenge?

DeliSpace

DeliSpace got Achievements and more quality of life updates.

Our demo is coming soon

Our demo is coming soon

Drifter's Tales

The demo of the recasted version of Drifter’s Tales is now set: May, 29th.

BloodDome99 20% Off Sale for Endless Replayability Fest to Celebrate 0.9 Update

BloodDome99 20% Off Sale for Endless Replayability Fest to Celebrate 0.9 Update

BloodDome99

BloodDome99 will be going on sale from May 13th until May 20th for 20% off.

The Art of Lighting in Cylinder

The Art of Lighting in Cylinder

Cylinder

Explore the lighting process and techniques used in Cylinder.

Updated demo & Steam Endless Replayability Fest participation!

Updated demo & Steam Endless Replayability Fest participation!

Space Prison

Time for your sentence, play our updated public demo now!

Scorched planet major update!

Scorched planet major update!

USC: Counterforce

Discover the new content of this major update with new features!

Whispering Lane: Horror

Whispering Lane: Horror

Whispering Lane: Horror

The horror game Whispering Lane takes you to an abandoned house on Whispering Lane Street. Darkness reigns on the street, and strange noises stir unease...

Development Update | 13.05.24

Development Update | 13.05.24

Dragon Shelter

Development Update 2 is OUT! Check out our hard work for the past few months!

The Stairway 7 - Coming out this week on the 17th!

The Stairway 7 - Coming out this week on the 17th!

The Stairway 7 - Anomaly Hunt Loop Horror Game

In "The Stairway 7," players find themselves trapped within the confines of an otherworldly structure known only as "The Stairway." This labyrinthine...

Somber Home DevLog #7 - User Interface

Somber Home DevLog #7 - User Interface

Somber Home

Hello, everyone! We're showing you the interface for our game. We've decided on the color palette and typographic style we're going to use for our user...