A developer and publisher working near Chicago, Illinois. My games include Star Explorers, Anomalies, Rocket Blasters and Paradox Vector. Don't be fooled by the fancy title, Schmidt Workshops is a one man outfit.
A personal exploration of morals, ethics and spiritual traditions in the context of video games.
morals, ethics and spirituality in video games
Islands of the Caliph is a new game that is inspired by old RPGs from the 1980s, which draws from Middle Eastern folklore and religion.
islands of the caliph
This is a detailed account describing the development, marketing and release of the game Paradox Vector. Includes some information about wishlists and...
a potentially premature post mortem for paradox vector
In this brief article, I discuss some of the differences in Paradox Vector's performance based on the type of graphics card being used.
help! my game only runs on nvidia gpus.
After over a year and a half of development, Paradox Vector has gone from early access to Version 1.0. Paradox Vector is Schmidt Workshops' fourth commercial...
7 things you didn't know about paradox vector
I wanted to experiment with a different approach to rendering a 3D level. Here is the result...
how is this game rendered?
In this tutorial, I discuss the basic features of the Options Menu in Anomalies.
anomalies - options menu demo
This tutorial covers how to influence the sounds and music in Anomalies through the various parameters. The parameters in Anomalies are all describing...
anomalies - procedural music demo
A summary of how Paradox Vector came into being, what the game is like now, and how it will be developed further.
paradox vector - the story behind the game
This updated article, which now includes Unity C# script, will help game developers imagine a new retrograde trend in game graphics, inspired by the vector...
making a modern vector graphics game (updated)
Vector Graphics are a style that came and went in the early 1980's. The trend of retro-ing game styles and genres demands that this graphic technique...
vector graphics - the new retro
Play Testers Wanted ... Paradox Vector has been updated to version 0.7.1!
feedback request - paradox vector update 0.7.1
It might be too early to say, but I think I have successfully increased my game's selling plateau on Steam.
how i increased my game's sales on steam
My game Star Explorers can no longer be purchased on Steam! Here's why... UPDATE: Problem has been fixed!
why you can't buy my game on steam anymore
Conventional wisdom states that solo developers should not make big games. Leave that for the more experienced teams ... I say no. Here are some guidelines...
the big idea: guidelines on how to complete an ambitious project
It would be possible to add a time travel mechanism to my open galaxy exploration game Star Explorers. This would, to my knowledge, be the first "Open...
an open galaxy time travel simulation
I came up with a game a lot like No Man's Sky, well before I knew about that game. Here's how it happened, and what I learned from the experience.
the time i almost invented no man's sky
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.